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2024-10-05viewer#2741 Sligtly better logging for a crashAndrey Kleshchev
2024-10-03viewer#2709 Fix loose triangle #2Andrey Kleshchev
2024-09-26viewer#2709 Fix loose triangleAndrey Kleshchev
2024-09-26#2411 Allow disabling and enabling LLFontVertexBufferAndrey Kleshchev
for testing purposes
2024-09-19Merge branch 'develop' into frame-profile-jsonNat Goodspeed
2024-09-19Reapply commit f4b6563 -- cherry-picking lost parts of it?!Nat Goodspeed
2024-09-19Expose LLVector4a in LLRenderAndrey Kleshchev
Avoid using a bunch of allocators. Make sure we use LLVector4a's SSE logic instead of LLVector3's. Some minor optimizations.
2024-09-18Give `LLGLSLShader::finishProfile()` a static default string param.Nat Goodspeed
`finishProfile()` is called at least once within a `__try` block. If we default its `report_name` parameter to a temporary `std::string`, that temporary must be destroyed when the stack is unwound, which `__try` forbids. (cherry picked from commit c6e6f44f50b4de391000c5b9f781a2f0a5024e76)
2024-09-18Make Develop->Render Tests->Frame Profile dump JSON to a file too.Nat Goodspeed
Make `LLGLSLShader::finishProfile()` accept a string pathname instead of a bool and, in addition to logging statistics to the viewer log, output statistics to that file as JSON. The calls that used to pass `emit_report=false` now pass `report_name=std::string()`. Make llviewerdisplay.cpp's `display()` function synthesize a profile filename in the viewer's logs directory, and pass that filename to `LLGLSLShader::finishProfile()`. (cherry picked from commit d5712689d36a1ee1af32242706901fde7229b08d)
2024-09-18Remove quads rendering mode entirely (#2593)Ansariel Hiller
2024-09-18More quad to triangle coverageAndrey Kleshchev
Quads are deprecated
2024-09-18Convert image drawing logic from quads to trianglesAndrey Kleshchev
2024-09-17#2590 Fix for horrible FPS on Intel Mac (#2591)Dave Parks
* Work around for GHA mac runners not playing nice with Tracy * Delay VBO deletion for a few frames * Enable multithreaded GL driver and multithreaded media textures on Apple silicon
2024-09-16Profile guided optimization pass (#2582)Dave Parks
- Tune up LLJointRiggingInfoTab - Visualize joint bounding boxes when visualizing joints - Use LLJointRiggingInfo to caclulate desired resolution of a texture - Throttle calls to calcPixelArea - Fetch MeshSkinInfo immediately when header is received
2024-09-13Clean up Windows build (#2562)Ansariel Hiller
* APR_DECLARE_STATIC and APU_DECLARE_STATIC gets already defined in APR.cmake * Move both _CRT_SECURE_NO_WARNINGS and _WINSOCK_DEPRECATED_NO_WARNINGS definitions to 00-Common.cmake * Always define WIN32_LEAN_AND_MEAN and include subset of Windows API by default * Remove llwin32headerslean.h and remove unnecessary WIN32_LEAN_AND_MEAN definition handling in llwin32headers.h * Clean up includes of Windows API headers * Get rid of workaround to link against IPHLPAPI.lib in lluuid.cpp - this seems to have been an issue in the past that has been fixed
2024-09-12Merge pull request #2557 from secondlife/davep-fix-mac-vbBrad Linden
OS X - Fix black screen and Tracy build
2024-09-12Replace glh_linear usage with GLM (#2554)Rye Mutt
2024-09-12Merge branch 'develop' into davep-fix-mac-vbDave Parks
2024-09-12Mac compatibility pass.Dave Parks
2024-09-12Fix warning spam from missing call to unmapBuffer introduced in #2544 (#2556)Rye Mutt
2024-09-10Profile guided optimizationsRunitaiLinden
2024-09-05viewer#2411 Use font buffer in text segmentsAndrey Kleshchev
2024-09-04Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-09-04#2482 Low end NVIDIA compatibility pass (#2486)Dave Parks
- Use GL_NVX_gpu_memory_info when available - Disable transparent water on Mid+ and lower - Adjust GPU benchmark to better tell the truth - Texture bias tune up - viewer-private/#277 - Report foreground_time in viewer stats
2024-09-04viewer#2411 Cleanup #2Andrey Kleshchev
2024-09-04viewer#2411 CleanupAndrey Kleshchev
2024-09-04viewer#2411 A bit more coverage for font bufferAndrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizations #3Andrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizations #2Andrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizationsAndrey Kleshchev
2024-08-29Merge pull request #2466 from RyeMutt/smaaRye Mutt
Introduce SMAA and rework post process chain for better visual quality
2024-08-29Integrate SMAA and rework post process chain for better visual qualityRye Mutt
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
2024-08-29Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-08-29Remove dead texunit colorspace conversion codeRye Mutt
2024-08-28#2432 Restore default nametag behavior. (#2444)Dave Parks
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render
2024-08-27#2428 Fix for crash when applying PBR material (#2430)Dave Parks
Also attempt to fix some occasional bad texture memory tracking.
2024-08-24Fix mac crash on startup due to missing types from enumRye Cogtail
2024-08-24Improve FXAA quality and performance when GL version is greater then 4Rye Cogtail
Adds gather4 support under GLSL 4.0+
2024-08-24Add Contrast Adaptive Sharpening post process effect(#2399)Rye Mutt
2024-08-22#2393 BugSplat Crash #1504586: LLRenderTarget::getTexture(483)Alexander Gavriliuk
2024-08-22Do deprecated texture swizzle on GPU using GL texture swizzling functions ↵Rye Mutt
(#2389) * Use GL texture swizzling instead of scratch buffer for deprecated formats when GL 3.3 is available Fix crash when GL texture compression is enabled * Fix UI font atlas being eligible for texture compression
2024-08-21Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). ↵Dave Parks
(#2387)
2024-08-21Improve accuracy of texture memory tracking (#2371)Rye Mutt
* Fix alloc_tex_image to account for more missing texture memory Change alloc_tex_image calls to pass internal format to properly account for used image type * Fix scaleDown passing primary format in place of internal format to glTexImage2D * Make texture debug view and texture bias calculation consistent and remove double accounting for render target textures
2024-08-20#2315 Ensure textures are deleted when they are no longer referenced. (#2343)Dave Parks
* #2315 WIP -- Clean up deletion rules in texture list. Incidental decruft. * Touch up assertions. * Move mLastReferencedTimer to LLViewerMediaTexture since it's no longer used by LLViewerTexture
2024-08-13Merge pull request #2210 from secondlife/v-1883cosmic-linden
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools
2024-08-08#1922 Make PBR scale and offset crosshair work like Texture crosshair doAlexander Gavriliuk
2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-08-06Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw ↵Rye Mutt
(#2202)
2024-07-26Reduce utf8 to wstring conversion and llwstring temporaries during text draw ↵Rye Mutt
(#2115)
2024-07-09Fix excessive clearing of shader cache when toggling mirrors (#1950)Rye Mutt