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AgeCommit message (Expand)Author
2023-10-03Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
2023-10-03Merge branch 'main' (DRTVWR-567) into DRTVWR-559Andrey Kleshchev
2023-10-03:xAlexander Gavriliuk
2023-10-01Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Erik Kundiman
2023-09-29Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-28Fix integer overflow when framebuffers are extremely high resolution resultin...Rye Mutt
2023-09-25Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-23Merge remote-tracking branch 'secondlife/DRTVWR-559' into DRTVWR-559Erik Kundiman
2023-09-20SL-20280 BugSplat Crash in LLVertexBuffer::setBuffer()Alexander Gavriliuk
2023-09-15SL-20279 BugSplat Crash #1327171: gl_debug_callback(111)Alexander Gavriliuk
2023-09-11Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into davep/SL-19842RunitaiLinden
2023-09-11GL_BUFFER_IMMUTABLE_STORAGE_EXT as an alternativeErik Kundiman
2023-09-11Try not to use non portable glDrawBufferErik Kundiman
2023-09-11Preprocess texture compression codeErik Kundiman
2023-09-11Try to use GL_MULTISAMPLE_EXT or don't try at allErik Kundiman
2023-09-11Use more portable GL_TEXTURE_MAX_ANISOTROPY_EXTErik Kundiman
2023-09-11Assume GL_ANY_SAMPLES_PASSED is supportedErik Kundiman
2023-09-11Use the more portable GL_TIME_ELAPSED_EXTErik Kundiman
2023-09-11Use non 64 versions when no ARB timer queryErik Kundiman
2023-09-11Preprocess non portable OpenGL 3.0 codeErik Kundiman
2023-09-11Preprocess non portable OpenGL 4.0 codeErik Kundiman
2023-09-11Preprocess non portable OpenGL 3.2 codeErik Kundiman
2023-09-11Preprocess non portable OpenGL 1.2 codeErik Kundiman
2023-09-10Fixes to get it build again on FreeBSDErik Kundiman
2023-09-10Merge branch 'main' into DRTVWR-559Erik Kundiman
2023-09-09Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-07Bring back glBufferParameteriAPPLEErik Kundiman
2023-09-07Bring back GL_MULTISAMPLE_ARB to macOSErik Kundiman
2023-09-07Revert "Bring back GL funcs & macros that work on macOS"Erik Kundiman
2023-09-07Bring back OpenGL >= 3.0 functionalities to macOSErik Kundiman
2023-09-07Bring back GL funcs & macros that work on macOSErik Kundiman
2023-09-07Comment out the GL funcs redefinition for DarwinErik Kundiman
2023-09-06Comment out the GL functions redefinitions for allErik Kundiman
2023-09-06Re-exclude FBSD test on Nvidia headersErik Kundiman
2023-09-06GL TIME_ELAPSED_EXT as alternative to TIME_ELAPSEDErik Kundiman
2023-09-06glDrawBuffers instead of glDrawBufferErik Kundiman
2023-09-06Suffixless GL_LUMINANCE(_ALPHA)Erik Kundiman
2023-09-06Check for GL_BGRA_EXT before compiling its codeErik Kundiman
2023-09-06Check texture compression implementationsErik Kundiman
2023-09-06Preprocess anisotropy related codeErik Kundiman
2023-09-06GL_EXT_draw's can be used for transform feedbackErik Kundiman
2023-09-06EXT_disjoint_timer_query as alternative to ARB'sErik Kundiman
2023-09-06Disable glFlushMappedBufferRangeAPPLE useErik Kundiman
2023-09-06Core profile glFlushMappedBufferRange functionErik Kundiman
2023-09-06GL_EXT_map_buffer_range as an alternative to ARB'sErik Kundiman
2023-09-06Disable glBufferParameteriAPPLE useErik Kundiman
2023-09-06Always compile vertex array codeErik Kundiman
2023-09-06Core profile glBlendFuncSeparateErik Kundiman
2023-09-06Khronos debug as an alternative to ARB'sErik Kundiman
2023-09-06Lose the _ARB suffix from many macrosErik Kundiman