Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-09-04 | viewer#2411 LLFontGL::render optimizations #2 | Andrey Kleshchev | |
2024-09-04 | viewer#2411 LLFontGL::render optimizations | Andrey Kleshchev | |
2024-08-29 | Merge pull request #2466 from RyeMutt/smaa | Rye Mutt | |
Introduce SMAA and rework post process chain for better visual quality | |||
2024-08-29 | Integrate SMAA and rework post process chain for better visual quality | Rye Mutt | |
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects | |||
2024-08-29 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
2024-08-29 | Remove dead texunit colorspace conversion code | Rye Mutt | |
2024-08-28 | #2432 Restore default nametag behavior. (#2444) | Dave Parks | |
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render | |||
2024-08-27 | #2428 Fix for crash when applying PBR material (#2430) | Dave Parks | |
Also attempt to fix some occasional bad texture memory tracking. | |||
2024-08-24 | Fix mac crash on startup due to missing types from enum | Rye Cogtail | |
2024-08-24 | Improve FXAA quality and performance when GL version is greater then 4 | Rye Cogtail | |
Adds gather4 support under GLSL 4.0+ | |||
2024-08-24 | Add Contrast Adaptive Sharpening post process effect(#2399) | Rye Mutt | |
2024-08-22 | #2393 BugSplat Crash #1504586: LLRenderTarget::getTexture(483) | Alexander Gavriliuk | |
2024-08-22 | Do deprecated texture swizzle on GPU using GL texture swizzling functions ↵ | Rye Mutt | |
(#2389) * Use GL texture swizzling instead of scratch buffer for deprecated formats when GL 3.3 is available Fix crash when GL texture compression is enabled * Fix UI font atlas being eligible for texture compression | |||
2024-08-21 | Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). ↵ | Dave Parks | |
(#2387) | |||
2024-08-21 | Improve accuracy of texture memory tracking (#2371) | Rye Mutt | |
* Fix alloc_tex_image to account for more missing texture memory Change alloc_tex_image calls to pass internal format to properly account for used image type * Fix scaleDown passing primary format in place of internal format to glTexImage2D * Make texture debug view and texture bias calculation consistent and remove double accounting for render target textures | |||
2024-08-20 | #2315 Ensure textures are deleted when they are no longer referenced. (#2343) | Dave Parks | |
* #2315 WIP -- Clean up deletion rules in texture list. Incidental decruft. * Touch up assertions. * Move mLastReferencedTimer to LLViewerMediaTexture since it's no longer used by LLViewerTexture | |||
2024-08-13 | Merge pull request #2210 from secondlife/v-1883 | cosmic-linden | |
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | |||
2024-08-08 | #1922 Make PBR scale and offset crosshair work like Texture crosshair do | Alexander Gavriliuk | |
2024-08-06 | secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | Cosmic Linden | |
2024-08-06 | Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw ↵ | Rye Mutt | |
(#2202) | |||
2024-07-26 | Reduce utf8 to wstring conversion and llwstring temporaries during text draw ↵ | Rye Mutt | |
(#2115) | |||
2024-07-09 | Fix excessive clearing of shader cache when toggling mirrors (#1950) | Rye Mutt | |
2024-07-09 | Update tracy profiler to 0.10 (#1946) | Rye Mutt | |
2024-07-09 | Merge pull request #1944 from Ansariel/develop_c4244 | Andrey Lihatskiy | |
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now | |||
2024-07-08 | Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h ↵ | Ansariel | |
and llunittype.h for now | |||
2024-07-08 | #1931 Terminate AppViewer immediately in case of initialization failed | Alexander Gavriliuk | |
2024-07-06 | #1931 BugSplat Crash: SecondLifeViewer!LLRenderTarget::release(387) | Alexander Gavriliuk | |
2024-07-03 | #1870 Tune up for better experience on integrated intel with low memory (#1872) | Dave Parks | |
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again | |||
2024-06-27 | 1836 dont store texture in system memory unless absolutely necessary (#1843) | Dave Parks | |
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps | |||
2024-06-21 | #1769 gltf optimization pass (#1816) | Dave Parks | |
#1814 and #1517 Fix mirror update rate and occlusion culling | |||
2024-06-18 | Merge pull request #1797 from secondlife/release/maint-a | Brad Linden | |
merge release/maint-a into develop and close maint-a | |||
2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks | |
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | |||
2024-06-13 | Fix a few merge issues | Ansariel | |
2024-06-12 | Fix whitespace pre-commit hook failures | Brad Linden | |
2024-06-12 | Merge remote-tracking branch 'origin/project/gltf_development' into ↵ | Brad Linden | |
brad/maint-a-merge-to-gltf-dev # Conflicts: # indra/newview/gltf/primitive.cpp | |||
2024-06-12 | viewer#1698 Uniform being out of range shouldn't crash viewer | Andrey Kleshchev | |
2024-06-11 | #1718 Add GLTF support for multiple texcoords (#1720) | Dave Parks | |
* Fix for GLTF MeshPrimitiveModes test | |||
2024-06-11 | #1687 Add support for KHR_texture_transform (#1717) | Dave Parks | |
2024-06-11 | Clean up line endings that got mangled up during last merge | Ansariel | |
2024-06-11 | Merge branch 'main' of https://github.com/secondlife/viewer into ↵ | Ansariel | |
DRTVWR-600-maint-A # Conflicts: # indra/llappearance/llavatarappearance.h # indra/llimage/llimage.cpp # indra/llmath/llvolume.cpp # indra/llmath/llvolume.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llrendertarget.cpp # indra/llrender/llshadermgr.cpp # indra/newview/lldynamictexture.cpp # indra/newview/llenvironment.cpp # indra/newview/llfetchedgltfmaterial.cpp # indra/newview/llfloaterimagepreview.cpp # indra/newview/llfloaterimagepreview.h # indra/newview/llfloaterregioninfo.cpp # indra/newview/llfloaterregioninfo.h # indra/newview/llmaniprotate.cpp # indra/newview/llmaniptranslate.cpp # indra/newview/llpanelvolume.cpp # indra/newview/llselectmgr.cpp # indra/newview/llselectmgr.h # indra/newview/llsurface.cpp # indra/newview/llsurface.h # indra/newview/llsurfacepatch.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/lltinygltfhelper.cpp # indra/newview/llviewertexture.cpp # indra/newview/llviewerwindow.cpp # indra/newview/llviewerwindow.h # indra/newview/llvlcomposition.cpp # indra/newview/llvlcomposition.h # indra/newview/llvocache.cpp # indra/newview/llvovolume.cpp # indra/newview/pipeline.cpp | |||
2024-06-10 | Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵ | Brad Linden | |
project/gltf_development | |||
2024-06-10 | Post-merge - trim trailing whitespace | Andrey Lihatskiy | |
2024-06-10 | Fix incorrect use of VX/VY/VZ/VW indices when color components are accessed | Ansariel | |
2024-06-10 | #1654 generate normals and tangents according to gltf specification (#1662) | Dave Parks | |
* Disable unloading of objects in background. * Add unlit GLTF shader variant | |||
2024-06-10 | Re-enable compiler warnings C4018, C4100, C4231 and C4506 | Ansariel | |
2024-06-05 | #1527 Improve performance on Apple silicon (#1632) | Dave Parks | |
2024-06-01 | Re-enable a lot of compiler warnings for MSVC and address the C4267 ↵ | Ansariel | |
"possible loss of precision" warnings | |||
2024-05-30 | Fix a bunch of uninitialized variable warnings that showed up in Visual Studio | Ansariel | |
2024-05-29 | #1530 Increase joint limit for GLTF Assets (#1582) | Dave Parks | |
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets | |||
2024-05-28 | Remove tinygltf dependency from LL::GLTF (#1541) | Dave Parks | |
* #1535 Image loading/saving support in boost::json driven GLTF parser * #1536 GLB Support in boost::json drvien GLTF parser |