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AgeCommit message (Collapse)Author
2012-02-29SH-3018 WIP - removed audit texture, other unused diagnostic codeBrad Payne (Vir Linden)
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵Dave Parks
for alpha lighting of point lights not matching deferred lights.
2012-01-19SH-2794 Fix for bad textures on some hardware when vbo mapping disabled ↵Dave Parks
(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
2012-01-18Automated merge with ↵Xiaohong Bao
https://bitbucket.org/VirLinden/viewer-development-shining-fixes
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2012-01-18mergeDave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2012-01-05trivial: debug code for SH-2827: [crashhunters] Crash in ↵Xiaohong Bao
LLPipeline::generateWaterReflection()
2012-01-04mergeBrad Payne (Vir Linden)
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-12-15storm-1723: fix character display when a lot of different characters are usedAlissa Sabre
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-13SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-12mergeBrad Payne (Vir Linden)
2011-12-12merge changes for vmrg-204Oz Linden
2011-12-07SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash ↵Dave Parks
when some post-snapshot or minimize/restore operation gets out of phase.
2011-11-30Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-11-29fix for crash on startup (font system not initialized when first creating fonts)Richard Linden
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-28bumped up MSVC warning level to 3 to catch more stuff that gcc catchesRichard Linden
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵Leslie Linden
since everything renders faster using VBO's except alpha for some mysterious reason.
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-11-16SH-2690 Add comments per Vir's review feedbackDave Parks
2011-11-16SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting ↵Dave Parks
flexi attachments.
2011-11-16mergeDave Parks
2011-11-16SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ↵Dave Parks
Ringtail avatar)
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was ↵Leslie Linden
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-15SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of ↵Dave Parks
not creating an alpha mask)
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-03SH-2240 Fix for core profile assertions when Debug GL enabled.Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-01SH-1427 Fix for sunlight color getting clobbered for non-deferred ↵Dave Parks
atmospheric shaders.
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-26SH-2625 Fix for window size reverting to non-maximized whenever shaders are ↵Dave Parks
loaded.
2011-10-25SH-2622 Put back "Basic Shaders" toggle ability.Dave Parks
2011-10-21SH-2240 Make OSX never attempt to use GLSL 1.30 or laterDave Parks
2011-10-19Fix for VBO pools not getting cleared appropriately.Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-12SH-2510 Potential fix for crash on startup on systems that don't have ↵Dave Parks
GL_ARB_shader_objects
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal ↵Dave Parks
with exploding amounts of non-built-in GL state
2011-10-07SH-2031 fix for mac/linux buildDave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-06SH-2553 Fix for glitches when rendering HUD attachments.Dave Parks
2011-10-05SH-2481 Potential fix for viewer detecting incorrect amount of vram ↵Dave Parks
available when using certain video cards.