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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
2011-09-25
SH-2244 Fix for crash when enabling core profile on AMD GPUs
Dave Parks
2011-09-25
SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)
Dave Parks
2011-09-24
SH-2244 Fix for bump surfaces appearing black when L&S disabled
Dave Parks
2011-09-24
merge
Dave Parks
2011-09-24
SH-2244 Fix for shaders not building on GL < 2.1
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-23
SH-2244 Fix for linux build?
Dave Parks
2011-09-23
SH-2244 Fix for mac build? (take two)
Dave Parks
2011-09-23
SH-2244 Fix for mac build?
Dave Parks
2011-09-23
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 fix flickering shadows and occlusion culling.
Dave Parks
2011-09-22
SH-2244 fix for glitched fonts
Dave Parks
2011-09-22
SH-2244 Don't use VAO's outside of core profile (performance improvement)
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-20
SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...
Dave Parks
2011-09-20
SH-2243 No deprecated calls for the whole session.
Dave Parks
2011-09-17
SH-2243 fix for mac build
Dave Parks
2011-09-17
SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes
Dave Parks
2011-09-17
SH-2243 work in progress -- put back ambient lighting when atmospheric shader...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- use a hash check to avoid redundantly setting lig...
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-09-13
merge
Dave Parks
2011-08-31
Merge
Xiaohong Bao
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-24
Mac rendering now with 100% fewer crashes when enabling shadows.
Leslie Linden
2011-08-22
Mac build fixes.
Leslie Linden
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-19
fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429
Xiaohong Bao
2011-08-17
fix for sh-2307: crash at LLImageGL::setCategory(int) line 1890
Xiaohong Bao
2011-08-15
merge changes for VWR-25588
Oz Linden
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
merge
Dave Parks
2011-08-08
merge
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-08-04
merge changes for storm-1538
Oz Linden
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-26
merge
Richard Nelson
2011-07-26
EXP-1021 FIX Position of web content browser dictates position of profile pan...
Richard Nelson
2011-07-25
merging latest viewer-development to mesh merge candidate.
Nyx (Neal Orman)
2011-07-21
merged VWR-25588 fix (hovertext occlusion)
Boroondas Gupte
2011-07-21
FIRE-543/VWR-25588: made in-code comment a bit clearer
Boroondas Gupte
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