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2013-04-02NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.Dave Parks
2013-04-01merge changes for 3.5.0-beta7Oz Linden
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-25NORSPEC-54 Potential fix for crashing on all sorts of random operations.Dave Parks
2013-03-16CHUI-863 : Clean up dead code that's creating failures on gcc-4.6 builds on ↵merov
Linux
2013-03-12CHUI-846 FIXED [crashhunters] crash in LLFontGL::maxDrawableCharsmaksymsproductengine
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ↵Geenz
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-01-30Specular map support. This is the vast majority of the material parameters ↵Geenz
implemented at this point for opaque geometry.
2013-01-25Trying to set materials up for rendering! Yay!Geenz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2013-01-07MergeGeenz
2012-12-11Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-12-07Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.Geenz
2012-12-04Pull and merge viewer-developmentsimon@Simon-PC.lindenlab.com
2012-11-21Pull and merge https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-11-13Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-10-15Merge in viewer-development code and fix buildsimon@Simon-PC.lindenlab.com
2012-10-09Pull and merge from ↵William Todd Stinson
ssh://hg@bitbucket.org/lindenlab/viewer-development-materials.
2012-09-20Pull and merge from ↵William Todd Stinson
ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
2012-09-20reapply 448b02f5b56f: MAINT-1147 Fix for frame stall on region crossing.Dave Parks
2012-09-10Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the ↵William Todd Stinson
repository.
2012-11-14Automated merge with http://hg.secondlife.com/viewer-developmentNat Goodspeed
2012-11-06Automated merge with http://hg.secondlife.com/viewer-developmentNat Goodspeed
2012-10-10Introduce new LLDir::findSkinnedFilenames() method. Use as needed.Nat Goodspeed
In a number of different places, for different reasons, the viewer wants to load a UI-related file that might be overridden by a non-default skin; and within that skin, might further be overridden by a non-default language. Apparently, for each of those use cases, every individual developer approached it as an entirely new problem, solving it idiosyncratically for that one case. Not only is this a maintenance problem, but it rubs one's nose in the fact that most such solutions consider only a subset of the relevant skin directories. Richard and I evolved an API intended to address all such cases: a central LLDir method returning a list of relevant pathnames, from most general to most localized, filtered to present only existing files; plus a couple of convenience methods to specifically obtain the most general and most localized available file. There were several load-skinned-file methods (LLFloater::buildFromFile(), LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently cloned-and-modified from each other) that contained funky bolted-on logic to output the loaded data to an optional passed LLXMLNodePtr param. The trouble is that passing that param forced each of these methods to subvert its normal search: specifically for that case, it needed to find the baseline XML file instead of the localized one. Richard agreed that for the intended usage (reformatting XML files) we should use XML schema instead, and that the hacky functionality should be removed. Remove it. Also remove LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases. Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove that. Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the optional output LLXMLNodePtr param. Make onClickSaveFloater() and onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality. Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(), LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(), LLUI::locateSkin(), LLFontRegistry::parseFontInfo(), LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(), LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(), LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more? Apparently so -- though the linux-updater.bin logic to process the relevant command-line switch has been disabled. Shrug.) (Is LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?) Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths(). The only configuration it contained was the pair of partial paths "xui/en" and "xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically returned the first of these, while getLocalizedSkinPath() specifically returned the second. This knowledge is now embedded in findSkinnedFilenames(). Also remove paths.xml from viewer_manifest.py. Remove injected xui_paths from LLFontGL::initClass() and LLFontRegistry::LLFontRegistry(). These are no longer needed since LLFontRegistry can now directly consult LLDir for its path search. Stop passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's constructor and initFonts() method. Add LLDir::append() and add() methods for the simple task of combining two path components separated by getDirDelimiter() -- but only if they're both non-empty. Amazing how often that logic is replicated. Replace some existing concatenations with add() or append(). New LLDir::findSkinnedFilenames() method must know current language. Allow injecting current language by adding an LLDir::setSkinFolder(language) param, and pass it where LLAppViewer::init() and initConfiguration() currently call setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods. Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths(). Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp. Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin directory -- like getUserSkinDir() but with "default" in place of the current skin name as the last path component. (However, we hope findSkinnedFilenames() obviates most explicit use of such individual skin directory pathnames.) Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the latter exercises append() as well. Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above. Notably, comment out its export_test_floaters() function, since the essential LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been removed. This may mean that llui_libtest.cpp has little remaining value, not sure.
2012-09-05Merge in latest viewer-developmentsimon@Simon-PC.lindenlab.com
2012-08-29Use an unordered map for custom #defines instead of a map. Lookups are ↵Jonathan Goodman
faster, and we don't really care about any particular order anyways for these.
2012-08-29Added the ability to remove a preprocessor define.Jonathan Goodman
2012-08-29Just pass in an empty preprocessor definition map from now on. The shader ↵Jonathan Goodman
compiler won't add new #defines if it's empty.
2012-08-28Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.Jonathan Goodman
2012-08-28Added support for adding custom preprocessor definitions (for shader ↵Jonathan Goodman
permutations)
2012-08-17Merged in from viewer-development.Aura Linden
2012-08-15merge changes for DRTVWR-194Oz Linden
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-24Minor improvement to identifying gl lib to use. Should use xcode version.Aura Linden
2012-07-24merge to viewer-developmentoOz Linden
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-19fix for SH-3238: Textures are loaded at lower detail on subsequent log-insXiaohong Bao
2012-07-18llglheader include change for building on LionAura Linden
2012-07-18MAINT-628 Fix for seams in high res snapshots when lighting and shadows is ↵Dave Parks
enabled.
2012-07-14merge back beta fixes for DRTVWR-180Oz Linden
2012-07-11Fix merge issues - duplicate insertions of codesimon@Simon-PC.lindenlab.com
2012-07-11Pull in viewer-development because it's painful. Merge with runitai's help.simon@Simon-PC.lindenlab.com
2012-07-11MAINT-794 Fix for assert on loading some types of objects before their parents.Dave Parks
2012-07-11MAINT-794 Fix for assert on loading some types of objects before their parents.Dave Parks
2012-08-01Merge back viewer-lion, which has viewer-development and down-stream fixessimon@Simon-PC.lindenlab.com
2012-07-20MAINT-570 Remove unused memory tracking system LLMemTypeDave Parks
2012-07-18MAINT-628 Fix for seams in high res snapshots when lighting and shadows is ↵Dave Parks
enabled.