Age | Commit message (Expand) | Author |
2011-06-27 | SH-1897 Don't use GLSL 1.20 unless the GL version is >= 2.1f | Dave Parks |
2011-06-24 | SH-1903 Fix for silly shader compiler error. | Dave Parks |
2011-06-23 | SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b... | Dave Parks |
2011-06-21 | SH-1838 Fix for black screen when enabling lighting and shadows on an ATI mac... | Dave Parks |
2011-06-20 | SH-1618 Fix for shaders being disabled on mac due to switch statement in inde... | Dave Parks |
2011-06-11 | SH-1778 Physics shape display fix up. | Dave Parks |
2011-06-10 | Followup on mapbuffer work -- only use map buffer where map_buffer_range is a... | Dave Parks |
2011-06-07 | merge | Dave Parks |
2011-06-06 | SH-1738 Fix for broken UI text when deferred rendering enabled. | Dave Parks |
2011-06-03 | Mac build fixes. | Leslie Linden |
2011-06-02 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden |
2011-06-02 | Linux build fix. | seth_productengine |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size (wow,... | Dave Parks |
2011-05-25 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden |
2011-05-25 | EXP-829 FIX Text Box Alignment bug | Richard Linden |
2011-05-25 | Remove unused variable. | Dave Parks |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely n... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-19 | merge | Dave Parks |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden |
2011-05-12 | merge | Dave Parks |
2011-05-12 | Fix up alignment problems for debug build. | brad kittenbrink |
2011-05-12 | merge | Dave Parks |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden |
2011-05-03 | Fix for line endings style (dos2unix). | Loren Shih |
2011-04-26 | FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor | brad kittenbrink |
2011-04-05 | merge changes for STORM-1051 | Oz Linden |
2011-03-23 | STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in in... | Merov Linden |
2011-03-08 | STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat... | Merov Linden |
2011-03-07 | fix for STORM-1026: Viewer crahes while trying to reset Graphics quality. | Xiaohong Bao |
2011-04-19 | merge | Dave Parks |
2011-04-19 | merge | Dave Parks |
2011-04-15 | SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash. | Dave Parks |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks |
2011-04-04 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-03-29 | SH-1225 Import convex hull data from .slm | Dave Parks |
2011-03-10 | SH-874 Followup -- fix for mac build | Dave Parks |
2011-03-10 | SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actu... | Dave Parks |
2011-03-10 | merge | Dave Parks |
2011-03-10 | SH-874 Properly detect available video memory on ATI cards and disable vertex... | Dave Parks |
2011-03-09 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-03-08 | STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat... | Merov Linden |
2011-03-07 | fix for STORM-1026: Viewer crahes while trying to reset Graphics quality. | Xiaohong Bao |
2011-02-24 | Merge | Xiaohong Bao |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will nee... | Loren Shih |
2011-02-23 | separate vertex buffer and index buffer when map/unmap VBO. can be treated as... | Xiaohong Bao |