Age | Commit message (Collapse) | Author |
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Mac too
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https://bitbucket.org/lindenlab/viewer-development-materials
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with nV mobile graphics cards
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to work with it.
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breakage in shaders from Mac changes
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9400M/9600M
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Linux
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re-introduced don's refactor of low-level openGL calls pulling out of llui
and putting them into llrender. Took the new code from their updated versions
from the CHUI merge, but put them in a place accessible to appearance utility.
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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implemented at this point for opaque geometry.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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llrender/llwindow cmake source a bit
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