Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-08 | Merge viewer-development -> mesh-development | Don Kjer | |
2011-07-05 | SH-1951 Partial fix for basic shaders disabled changing terrain appearance. | Dave Parks | |
2011-07-01 | merge viewer-development -> mesh-development | Brad Payne (Vir Linden) | |
2011-06-27 | SH-1897 Don't use GLSL 1.20 unless the GL version is >= 2.1f | Dave Parks | |
2011-06-24 | SH-1903 Fix for silly shader compiler error. | Dave Parks | |
2011-06-23 | SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes ↵ | Dave Parks | |
bad performance on cards with old drivers) | |||
2011-06-22 | Automated merge with http://hg.secondlife.com/mesh-development | Xiaohong Bao | |
2011-06-21 | SH-1838 Fix for black screen when enabling lighting and shadows on an ATI ↵ | Dave Parks | |
machine. | |||
2011-06-21 | debug code for SH-692: Viewer Crash when enabling Render Metadata > Physics ↵ | Xiaohong Bao | |
Shapes on Mesh Sandbox 25 on Windows XP | |||
2011-06-20 | SH-1618 Fix for shaders being disabled on mac due to switch statement in ↵ | Dave Parks | |
indexed texture rendering code. | |||
2011-06-11 | SH-1778 Physics shape display fix up. | Dave Parks | |
2011-06-10 | Followup on mapbuffer work -- only use map buffer where map_buffer_range is ↵ | Dave Parks | |
available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions. | |||
2011-06-07 | merge | Dave Parks | |
2011-06-06 | SH-1738 Fix for broken UI text when deferred rendering enabled. | Dave Parks | |
2011-06-03 | Mac build fixes. | Leslie Linden | |
Reviewed by davep. | |||
2011-06-02 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden | |
2011-06-02 | Linux build fix. | seth_productengine | |
Unused local varible removed. | |||
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-25 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden | |
2011-05-25 | EXP-829 FIX Text Box Alignment bug | Richard Linden | |
EXP-755 FIX [PUBLIC] 'Search' and 'World Map' links in Sidebar are unclickable fixed issues with UI scaling and text layout as well as incorrect text editor rect transforms reviewed by Callum | |||
2011-05-25 | Remove unused variable. | Dave Parks | |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-19 | merge | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-12 | merge | Dave Parks | |
2011-05-12 | Fix up alignment problems for debug build. | brad kittenbrink | |
reviewed by davep. | |||
2011-05-12 | merge | Dave Parks | |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-03 | Fix for line endings style (dos2unix). | Loren Shih | |
Updated header blocks for llphysicsshapebuilderutil classes. | |||
2011-04-26 | FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor | brad kittenbrink | |
2011-04-05 | merge changes for STORM-1051 | Oz Linden | |
2011-03-23 | STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in ↵ | Merov Linden | |
installables | |||
2011-03-08 | STORM-1026 : Suppress trivial assert that makes Mac build fail (warning ↵ | Merov Linden | |
treated as error) | |||
2011-03-07 | fix for STORM-1026: Viewer crahes while trying to reset Graphics quality. | Xiaohong Bao | |
reviewed by davep | |||
2011-04-19 | merge | Dave Parks | |
2011-04-19 | merge | Dave Parks | |
2011-04-15 | SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash. | Dave Parks | |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks | |
2011-04-04 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-29 | SH-1225 Import convex hull data from .slm | Dave Parks | |
2011-03-10 | SH-874 Followup -- fix for mac build | Dave Parks | |
2011-03-10 | SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect ↵ | Dave Parks | |
actual installed and available VRAM. | |||
2011-03-10 | merge | Dave Parks | |
2011-03-10 | SH-874 Properly detect available video memory on ATI cards and disable ↵ | Dave Parks | |
vertex buffer objects when available vram is under 256MB. | |||
2011-03-09 | Automated merge up from viewer-development into mesh-development | Loren Shih | |