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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-21
SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.
Dave Parks
2012-02-17
SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...
Dave Parks
2012-02-15
Path-266: Navmesh is backfaced culled
prep
2012-02-13
SH-2908 Temporary fix for mac build
Dave Parks
2012-02-13
SH-2908 Fix for mac build
Dave Parks
2012-02-13
SH-2908 Fix for linux build.
Dave Parks
2012-02-13
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
Dave Parks
2012-02-13
Path-197. Navmeshes are converted into vbos.
prep
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-08
Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/
Richard Linden
2012-02-08
Fix for Debug GL generating errors when changing graphics preferences (reload...
Dave Parks
2012-02-07
EXP-1181 WIP as a designer I would like to specify default floater positions ...
Richard Linden
2012-02-06
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
Dave Parks
2012-02-06
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2012-02-06
SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter...
Leslie Linden
2012-02-06
merge, conflicts in llvertexbuffer.{h,cpp}
Brad Payne (Vir Linden)
2012-02-06
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-02-03
EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
Richard Linden
2012-02-01
converted a bunch of narrowing implicit conversions to explicit
Richard Linden
2012-02-01
merge
Brad Payne (Vir Linden)
2012-01-31
EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
Richard Linden
2012-01-30
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-01-27
EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
Richard Linden
2012-01-26
EXP-1846 FIX Text positioning issues in Floaters, Notifications, UI, and toas...
Richard Linden
2012-01-26
Fix for windows build
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2012-01-19
SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa...
Dave Parks
2012-01-19
merge
prep
2012-01-19
Path-196 : vbo cleanup, visual fixes (path-222)
prep
2012-01-18
EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
Richard Linden
2012-01-18
Automated merge with https://bitbucket.org/VirLinden/viewer-development-shini...
Xiaohong Bao
2012-01-18
fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
Xiaohong Bao
2012-01-18
merge
Dave Parks
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2012-01-17
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-01-05
trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generate...
Xiaohong Bao
2012-01-05
Some gl state cleanup for physic shapes vbos.'
prep
2012-01-05
vbos for physics shapes are rendering correctly
prep
2012-01-05
Remove already enabled depth test
prep
2012-01-05
WIP: Navmesh vbos rendering fixes (added normal and color maps).
prep
2012-01-05
path-149 overlay of navmesh on onto renderables
prep
2012-01-04
merge
Brad Payne (Vir Linden)
2012-01-03
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2011-12-21
SH-2794 WIP -- work on getting glMapBuffer and friends to behave
Dave Parks
2011-12-20
Allow for the overlaying of an unblended navmesh ontop of the scenes normal r...
prep
2011-12-15
storm-1723: fix character display when a lot of different characters are used
Alissa Sabre
2011-12-14
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
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