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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2012-03-21
Path-282: Added support for viewing the walkability map for various character...
prep
2012-03-20
Cleaning up miscellaneous differences between the pathfinding repository and ...
Todd Stinson
2012-03-14
MAINT-708 Fix for pink when enabling RenderUseVAO
Dave Parks
2012-03-14
Updated header for flush.
prep
2012-03-13
MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.
Dave Parks
2012-03-13
pull and merge from viewer-development
prep
2012-03-09
merge changes for vmrg-225
Oz Linden
2012-03-08
MAINT-708 Add checkbox to hardware settings for controlling texture compressi...
Dave Parks
2012-03-07
MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to a...
Dave Parks
2012-03-07
Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering f...
prep
2012-03-07
Fix for overlaying navmesh on renderable geometry.
prep
2012-03-07
Partial fix for Path-387. Path-287 Viewer perfomance tweaks.
prep
2012-03-02
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Dave Parks
2012-02-29
SH-3018 WIP - removed audit texture, other unused diagnostic code
Brad Payne (Vir Linden)
2012-02-28
SH-2908 Fix for incompatibility issue with GLSL 1.30
Dave Parks
2012-02-24
Fix for nacmesh viewing on low gfx setting and llpathinglib update.
prep
2012-02-24
Path-267: Add support for rendering of walkable objects, obstacles and materi...
prep
2012-02-23
SH-2908 Fix for linux build.
Dave Parks
2012-04-26
Automated merge with http://hg.secondlife.com/viewer-release
Nat Goodspeed
2012-04-13
MAINT-861 Fix for crash on exit due to bad matrix mode
Dave Parks
2012-04-13
MAINT-939 Potential fix for crash when editing objects.
Dave Parks
2012-04-11
MAINT-870 Fix for crash from out of control lawns.
Dave Parks
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-21
SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.
Dave Parks
2012-02-17
SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...
Dave Parks
2012-02-15
Path-266: Navmesh is backfaced culled
prep
2012-02-13
SH-2908 Temporary fix for mac build
Dave Parks
2012-02-13
SH-2908 Fix for mac build
Dave Parks
2012-02-13
SH-2908 Fix for linux build.
Dave Parks
2012-02-13
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
Dave Parks
2012-02-13
Path-197. Navmeshes are converted into vbos.
prep
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-08
Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/
Richard Linden
2012-02-08
Fix for Debug GL generating errors when changing graphics preferences (reload...
Dave Parks
2012-02-07
EXP-1181 WIP as a designer I would like to specify default floater positions ...
Richard Linden
2012-02-06
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
Dave Parks
2012-02-06
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2012-02-06
SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter...
Leslie Linden
2012-02-06
merge, conflicts in llvertexbuffer.{h,cpp}
Brad Payne (Vir Linden)
2012-02-06
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-02-03
EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
Richard Linden
2012-02-01
converted a bunch of narrowing implicit conversions to explicit
Richard Linden
2012-02-01
merge
Brad Payne (Vir Linden)
2012-01-31
EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
Richard Linden
2012-01-30
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.
Todd Stinson
2012-01-27
EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
Richard Linden
2012-01-26
EXP-1846 FIX Text positioning issues in Floaters, Notifications, UI, and toas...
Richard Linden
2012-01-26
Fix for windows build
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
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