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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2024-10-20
viewer#2741 Don't reallocate image conversion buffer all the time
Andrey Kleshchev
2024-10-05
viewer#2741 Sligtly better logging for a crash
Andrey Kleshchev
2024-10-03
viewer#2709 Fix loose triangle #2
Andrey Kleshchev
2024-09-26
viewer#2709 Fix loose triangle
Andrey Kleshchev
2024-09-26
#2411 Allow disabling and enabling LLFontVertexBuffer
Andrey Kleshchev
2024-09-19
Merge branch 'develop' into frame-profile-json
Nat Goodspeed
2024-09-19
Reapply commit f4b6563 -- cherry-picking lost parts of it?!
Nat Goodspeed
2024-09-19
Expose LLVector4a in LLRender
Andrey Kleshchev
2024-09-18
Give `LLGLSLShader::finishProfile()` a static default string param.
Nat Goodspeed
2024-09-18
Make Develop->Render Tests->Frame Profile dump JSON to a file too.
Nat Goodspeed
2024-09-18
Remove quads rendering mode entirely (#2593)
Ansariel Hiller
2024-09-18
More quad to triangle coverage
Andrey Kleshchev
2024-09-18
Convert image drawing logic from quads to triangles
Andrey Kleshchev
2024-09-17
#2590 Fix for horrible FPS on Intel Mac (#2591)
Dave Parks
2024-09-16
Profile guided optimization pass (#2582)
Dave Parks
2024-09-13
Clean up Windows build (#2562)
Ansariel Hiller
2024-09-12
Merge pull request #2557 from secondlife/davep-fix-mac-vb
Brad Linden
2024-09-12
Replace glh_linear usage with GLM (#2554)
Rye Mutt
2024-09-12
Merge branch 'develop' into davep-fix-mac-vb
Dave Parks
2024-09-12
Mac compatibility pass.
Dave Parks
2024-09-12
Fix warning spam from missing call to unmapBuffer introduced in #2544 (#2556)
Rye Mutt
2024-09-10
Profile guided optimizations
RunitaiLinden
2024-09-05
viewer#2411 Use font buffer in text segments
Andrey Kleshchev
2024-09-04
Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop
Brad Linden
2024-09-04
#2482 Low end NVIDIA compatibility pass (#2486)
Dave Parks
2024-09-04
viewer#2411 Cleanup #2
Andrey Kleshchev
2024-09-04
viewer#2411 Cleanup
Andrey Kleshchev
2024-09-04
viewer#2411 A bit more coverage for font buffer
Andrey Kleshchev
2024-09-04
viewer#2411 LLFontGL::render optimizations #3
Andrey Kleshchev
2024-09-04
viewer#2411 LLFontGL::render optimizations #2
Andrey Kleshchev
2024-09-04
viewer#2411 LLFontGL::render optimizations
Andrey Kleshchev
2024-08-29
Merge pull request #2466 from RyeMutt/smaa
Rye Mutt
2024-08-29
Integrate SMAA and rework post process chain for better visual quality
Rye Mutt
2024-08-29
Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop
Brad Linden
2024-08-29
Remove dead texunit colorspace conversion code
Rye Mutt
2024-08-28
#2432 Restore default nametag behavior. (#2444)
Dave Parks
2024-08-27
#2428 Fix for crash when applying PBR material (#2430)
Dave Parks
2024-08-24
Fix mac crash on startup due to missing types from enum
Rye Cogtail
2024-08-24
Improve FXAA quality and performance when GL version is greater then 4
Rye Cogtail
2024-08-24
Add Contrast Adaptive Sharpening post process effect(#2399)
Rye Mutt
2024-08-22
#2393 BugSplat Crash #1504586: LLRenderTarget::getTexture(483)
Alexander Gavriliuk
2024-08-22
Do deprecated texture swizzle on GPU using GL texture swizzling functions (#2...
Rye Mutt
2024-08-21
Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). (...
Dave Parks
2024-08-21
Improve accuracy of texture memory tracking (#2371)
Rye Mutt
2024-08-20
#2315 Ensure textures are deleted when they are no longer referenced. (#2343)
Dave Parks
2024-08-13
Merge pull request #2210 from secondlife/v-1883
cosmic-linden
2024-08-08
#1922 Make PBR scale and offset crosshair work like Texture crosshair do
Alexander Gavriliuk
2024-08-06
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools
Cosmic Linden
2024-08-06
Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw ...
Rye Mutt
2024-07-26
Reduce utf8 to wstring conversion and llwstring temporaries during text draw ...
Rye Mutt
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