Age | Commit message (Expand) | Author |
2022-04-28 | SL-17281 environment map prototype (stupid slow and hacky, but provides a way... | Dave Parks |
2022-03-04 | SL-16928 Fix for broken bumpmaps on Intel GPUs | Dave Parks |
2022-02-23 | Fix for mac build | Dave Parks |
2022-02-23 | Fix for some GPUs thinking they have 0 available vram. | Dave Parks |
2022-02-23 | Fix for media textures failing to update (and eating lots of memory) on Mac/I... | Dave Parks |
2022-02-23 | SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions... | Dave Parks |
2022-02-22 | SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking d... | Dave Parks |
2022-02-22 | SL-16815 Fix for broken media texture updates when multithreaded GL is disabled. | Dave Parks |
2022-02-17 | SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que... | Dave Parks |
2022-02-14 | SL-16418 Media texture update stall fix. Make media texture updates use LLIm... | Dave Parks |
2022-02-03 | SL-16727: Revert change causing llvieweroctree to not render reflections when... | Ptolemy |
2022-02-01 | Revert "Merged in euclid-16418 (pull request #846)" | Dave Houlton |
2022-01-27 | SL-16418 rename media tex image per-update to avoid contention stall | Dave Houlton |
2022-01-19 | SL-16653 Fix for some textures having incorrect texel colors after the first ... | Runitai Linden |
2022-01-14 | SL-16606: Add profiler category VERTEX | Ptolemy |
2022-01-14 | SL-16606: Add profiler category UI | Ptolemy |
2022-01-14 | SL-16606: Add profiler category TEXTURE | Ptolemy |
2022-01-14 | SL-16606: Add profiler category SHADER | Ptolemy |
2022-01-14 | SL-16606: Add profiler category PIPELINE | Ptolemy |
2021-12-15 | DRTVWR-546 merge up to 6.5.2 | Dave Houlton |
2021-12-07 | SL-16462 Fix for broken water clip plane during water reflection/refraction m... | Runitai Linden |
2021-12-06 | SL-16447 Fix for broken benchmark. | Runitai Linden |
2021-12-06 | SL-16282 FIXED Friend thumbnails are flickering | Mnikolenko Productengine |
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ... | Dave Parks |
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te... | Dave Parks |
2021-12-02 | mac build fix | Andrey Kleshchev |
2021-11-30 | SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush() | Dave Houlton |
2021-11-30 | SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend() | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton |
2021-11-24 | DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert. | Nat Goodspeed |
2021-11-23 | SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthread | Nat Goodspeed |
2021-11-23 | SL-16400: Add ThreadPool::start() method, and call it. | Nat Goodspeed |
2021-11-23 | SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove volati... | Dave Parks |
2021-11-22 | SL-16400 Fix for grey textures (hack). | Runitai Linden |
2021-11-22 | SL-16094 More profile hooks for threading code, remove redundant wglCreateCon... | Runitai Linden |
2021-11-22 | SL-13565 disable reflection render pass when all non-void water is occluded | Dave Houlton |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks |
2021-11-19 | SL-15391 Crash at getUniformLocation | Andrey Kleshchev |
2021-11-19 | SL-15333 Crash in glh_init_extensions | Andrey Kleshchev |
2021-11-15 | Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread" | Dave Houlton |
2021-11-12 | SL-16220: Merge branch 'origin/DRTVWR-546' into glthread | Nat Goodspeed |
2021-11-12 | SL-15391 Crash at getUniformLocation | Andrey Kleshchev |
2021-11-12 | SL-15333 Crash in glh_init_extensions | Andrey Kleshchev |
2021-11-05 | SL-16202: Use WorkQueue::postTo() for texture create/post handshake. | Nat Goodspeed |
2021-11-04 | SL-16202: Streamline WorkQueues in LLImageGLThread. | Nat Goodspeed |
2021-11-01 | SL-16237 FIXED Viewer hangs on login | Mnikolenko Productengine |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac... | Dave Parks |