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2018-05-23MergeGraham Linden graham@lindenlab.com
2018-05-22MergeRider Linden
2018-05-18Remove MSVC debug pragmas and comment out code to dump example grids.xml ↵Graham Linden graham@lindenlab.com
file w/ hard-coded grids.
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-04-20Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic ↵Graham Linden graham@lindenlab.com
to Clang.
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support.
2018-04-18MergeGraham Linden graham@lindenlab.com
2018-04-18Correct EOL for last line of files.Rider Linden
2018-03-14Remove constants that are unused as of hooking up external data path.Graham Linden graham@lindenlab.com
2018-03-14Fix up atmospheric helpers and transport shader for adv atmo path.Graham Linden graham@lindenlab.com
Basic hook-up of sky settings to llatmosphere model. Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2018-03-12Remove optimize pragma.Graham Linden graham@lindenlab.com
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵Graham Linden graham@lindenlab.com
format.
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
2018-03-07MergeRider Linden
2018-03-06Reference updated libatmosphere package.Graham Linden graham@lindenlab.com
2018-03-06Modify use of linkable shader from libatmosphere.Graham Linden graham@lindenlab.com
Update to use latest 3p-libatmo build packages.
2018-03-03Remove MSVC pragmas breaking OSX build.Graham Linden graham@lindenlab.com
2018-03-03Fix 16F enum for compat w/ SL gl headers on Mac.Graham Linden graham@lindenlab.com
Make density profile/layer parsing handle when LLSD heard you liked arrays so it put an array in your array.
2018-02-26Redo advanced atmo shader integration with SL.Graham Linden graham@lindenlab.com
2018-02-22Add settings/validations for new advanced atmo settings.Graham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-03-06MAINT-6363 Normal and specular maps should not be downloaded if ALM is offAndrey Kleshchev
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ↵andreykproductengine
the selected texture.
2018-02-15Add debug setting and code to allow nVidia nSight graphics debugging to ↵Graham Linden graham@lindenlab.com
capture SL frames. These changes are only enabled if RenderNsightDebugSupport is true and eliminate use of some OpenGL legacy functionality which is incompatible with nSight capture (mostly glReadPixels and other fixed-function pipe rendering calls).
2018-02-13MAINT-8146 Clearing pointersandreykproductengine
2018-02-12MAINT-8146 Remade fix with streams to save memoryandreykproductengine
2018-01-30MAINT-8091 Removed deprecated and unused private memory poolingAndrey Kleshchev
2018-01-17Merged in lindenlab/viewer-bearAndreyL ProductEngine
2018-01-17Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-01-12MAINT-7003 Crash in LLVBOPoolandreykproductengine
Error to help figuring out if error happens due to gl or memory issue
2017-12-18MAINT-8043 Fix for bad_alloc crash in LLImageGL::setImage()AndreyL ProductEngine
2017-12-18MAINT-8101 Added sanity check to confirm crash locationandreykproductengine
2017-11-30MergeRider Linden
2017-11-29DRTVWR-418: Merge from latest viewer-releaseNat Goodspeed
2018-01-09MAINT-8146 Fixed Installing viewer to non default path results in incorrect ↵andreykproductengine
fonts loading
2017-11-16MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2017-11-03MAINT-7228 Substituted assert with errorandreykproductengine
2017-11-01MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2017-10-17Merged lindenlab/viewer64 into defaultThomas Nelson
2017-11-22Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2017-11-17MAINT-72 unmapBuffer crashandreykproductengine
2017-10-11Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2017-10-05Skys settings object active.Rider Linden
2017-10-04Rename uniform "sunlight_color_copy" to sunlight_color in shader.Rider Linden
2017-09-26Clouds still funky but better.Rider Linden
2017-09-22MergeRider Linden
2017-09-20Cleanup inside GLSLShader for uniform mapping.Rider Linden
2017-09-20DRTVWR-418: Fix C++ errors detected by Xcode 9.Nat Goodspeed
You can't legitimately perform an ordered comparison between a pointer and an int, even 0. Fix a number of 'if (ptr > 0)' to plain 'if (ptr)'. Fix LLEditWearableDictionary::WearableEntry constructor to avoid varargs mechanism. It used to accept three different counts, followed by three different lists of enums, fetched in each case as 'int' -- dubious in itself. The constructor body performed three different loops to populate those enums into three different member vectors. Instead, make the constructor accept three vectors and initialize the member vectors from the passed vectors. Now that C++ has inline vector initialization, change existing constructor calls to pass temporary vectors initialized with what used to be the varargs enum values.
2017-09-18MAINT-7813 - 3D rendering broken on Windows in build 508618. 3D rendering ↵ruslantproductengine
starts before 2D login screen is cleared. FIXED