Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-09-18 | More quad to triangle coverage | Andrey Kleshchev | |
Quads are deprecated | |||
2024-09-18 | Convert image drawing logic from quads to triangles | Andrey Kleshchev | |
2024-09-17 | #2590 Fix for horrible FPS on Intel Mac (#2591) | Dave Parks | |
* Work around for GHA mac runners not playing nice with Tracy * Delay VBO deletion for a few frames * Enable multithreaded GL driver and multithreaded media textures on Apple silicon | |||
2024-09-16 | Profile guided optimization pass (#2582) | Dave Parks | |
- Tune up LLJointRiggingInfoTab - Visualize joint bounding boxes when visualizing joints - Use LLJointRiggingInfo to caclulate desired resolution of a texture - Throttle calls to calcPixelArea - Fetch MeshSkinInfo immediately when header is received | |||
2024-09-13 | Clean up Windows build (#2562) | Ansariel Hiller | |
* APR_DECLARE_STATIC and APU_DECLARE_STATIC gets already defined in APR.cmake * Move both _CRT_SECURE_NO_WARNINGS and _WINSOCK_DEPRECATED_NO_WARNINGS definitions to 00-Common.cmake * Always define WIN32_LEAN_AND_MEAN and include subset of Windows API by default * Remove llwin32headerslean.h and remove unnecessary WIN32_LEAN_AND_MEAN definition handling in llwin32headers.h * Clean up includes of Windows API headers * Get rid of workaround to link against IPHLPAPI.lib in lluuid.cpp - this seems to have been an issue in the past that has been fixed | |||
2024-09-12 | Merge pull request #2557 from secondlife/davep-fix-mac-vb | Brad Linden | |
OS X - Fix black screen and Tracy build | |||
2024-09-12 | Replace glh_linear usage with GLM (#2554) | Rye Mutt | |
2024-09-12 | Merge branch 'develop' into davep-fix-mac-vb | Dave Parks | |
2024-09-12 | Mac compatibility pass. | Dave Parks | |
2024-09-12 | Fix warning spam from missing call to unmapBuffer introduced in #2544 (#2556) | Rye Mutt | |
2024-09-10 | Profile guided optimizations | RunitaiLinden | |
2024-09-05 | viewer#2411 Use font buffer in text segments | Andrey Kleshchev | |
2024-09-04 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
2024-09-04 | #2482 Low end NVIDIA compatibility pass (#2486) | Dave Parks | |
- Use GL_NVX_gpu_memory_info when available - Disable transparent water on Mid+ and lower - Adjust GPU benchmark to better tell the truth - Texture bias tune up - viewer-private/#277 - Report foreground_time in viewer stats | |||
2024-09-04 | viewer#2411 Cleanup #2 | Andrey Kleshchev | |
2024-09-04 | viewer#2411 Cleanup | Andrey Kleshchev | |
2024-09-04 | viewer#2411 A bit more coverage for font buffer | Andrey Kleshchev | |
2024-09-04 | viewer#2411 LLFontGL::render optimizations #3 | Andrey Kleshchev | |
2024-09-04 | viewer#2411 LLFontGL::render optimizations #2 | Andrey Kleshchev | |
2024-09-04 | viewer#2411 LLFontGL::render optimizations | Andrey Kleshchev | |
2024-08-29 | Merge pull request #2466 from RyeMutt/smaa | Rye Mutt | |
Introduce SMAA and rework post process chain for better visual quality | |||
2024-08-29 | Integrate SMAA and rework post process chain for better visual quality | Rye Mutt | |
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects | |||
2024-08-29 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
2024-08-29 | Remove dead texunit colorspace conversion code | Rye Mutt | |
2024-08-28 | #2432 Restore default nametag behavior. (#2444) | Dave Parks | |
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render | |||
2024-08-27 | #2428 Fix for crash when applying PBR material (#2430) | Dave Parks | |
Also attempt to fix some occasional bad texture memory tracking. | |||
2024-08-24 | Fix mac crash on startup due to missing types from enum | Rye Cogtail | |
2024-08-24 | Improve FXAA quality and performance when GL version is greater then 4 | Rye Cogtail | |
Adds gather4 support under GLSL 4.0+ | |||
2024-08-24 | Add Contrast Adaptive Sharpening post process effect(#2399) | Rye Mutt | |
2024-08-22 | #2393 BugSplat Crash #1504586: LLRenderTarget::getTexture(483) | Alexander Gavriliuk | |
2024-08-22 | Do deprecated texture swizzle on GPU using GL texture swizzling functions ↵ | Rye Mutt | |
(#2389) * Use GL texture swizzling instead of scratch buffer for deprecated formats when GL 3.3 is available Fix crash when GL texture compression is enabled * Fix UI font atlas being eligible for texture compression | |||
2024-08-21 | Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). ↵ | Dave Parks | |
(#2387) | |||
2024-08-21 | Improve accuracy of texture memory tracking (#2371) | Rye Mutt | |
* Fix alloc_tex_image to account for more missing texture memory Change alloc_tex_image calls to pass internal format to properly account for used image type * Fix scaleDown passing primary format in place of internal format to glTexImage2D * Make texture debug view and texture bias calculation consistent and remove double accounting for render target textures | |||
2024-08-20 | #2315 Ensure textures are deleted when they are no longer referenced. (#2343) | Dave Parks | |
* #2315 WIP -- Clean up deletion rules in texture list. Incidental decruft. * Touch up assertions. * Move mLastReferencedTimer to LLViewerMediaTexture since it's no longer used by LLViewerTexture | |||
2024-08-13 | Merge pull request #2210 from secondlife/v-1883 | cosmic-linden | |
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | |||
2024-08-08 | #1922 Make PBR scale and offset crosshair work like Texture crosshair do | Alexander Gavriliuk | |
2024-08-06 | secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | Cosmic Linden | |
2024-08-06 | Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw ↵ | Rye Mutt | |
(#2202) | |||
2024-07-26 | Reduce utf8 to wstring conversion and llwstring temporaries during text draw ↵ | Rye Mutt | |
(#2115) | |||
2024-07-09 | Fix excessive clearing of shader cache when toggling mirrors (#1950) | Rye Mutt | |
2024-07-09 | Update tracy profiler to 0.10 (#1946) | Rye Mutt | |
2024-07-09 | Merge pull request #1944 from Ansariel/develop_c4244 | Andrey Lihatskiy | |
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now | |||
2024-07-08 | Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h ↵ | Ansariel | |
and llunittype.h for now | |||
2024-07-08 | #1931 Terminate AppViewer immediately in case of initialization failed | Alexander Gavriliuk | |
2024-07-06 | #1931 BugSplat Crash: SecondLifeViewer!LLRenderTarget::release(387) | Alexander Gavriliuk | |
2024-07-03 | #1870 Tune up for better experience on integrated intel with low memory (#1872) | Dave Parks | |
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again | |||
2024-06-27 | 1836 dont store texture in system memory unless absolutely necessary (#1843) | Dave Parks | |
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps | |||
2024-06-21 | #1769 gltf optimization pass (#1816) | Dave Parks | |
#1814 and #1517 Fix mirror update rate and occlusion culling | |||
2024-06-18 | Merge pull request #1797 from secondlife/release/maint-a | Brad Linden | |
merge release/maint-a into develop and close maint-a | |||
2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks | |
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. |