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path: root/indra/llrender/llvertexbuffer.h
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2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-04MAINT-2371 More optimizations.Dave Parks
Reviewed by Graham
2013-02-26MAINT-2371 First set of profile guided optimizations.Dave Parks
Reviewed by Graham
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-15MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers ↵Dave Parks
that are likely to be requested, but never reuse a previously used buffer.
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-03-13MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.Dave Parks
2012-02-06SH-2794, resolved merge conflict and corrected logic in ↵Leslie Linden
LLVertexBuffer::determineUsage() to work the way it used to.
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2012-01-19SH-2794 Fix for bad textures on some hardware when vbo mapping disabled ↵Dave Parks
(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-04SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject ↵Dave Parks
subclasses -- also vectorize particle VBO updates
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-13mergeDave Parks
2011-08-31MergeXiaohong Bao
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-15Merge from viewer-developmentXiaohong Bao
2011-07-10SH-2038 Fix for some compiler errors from the apple tweaks -- also add a ↵Dave Parks
fence API (disabled for now).
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-04-15SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash.Dave Parks
2011-03-29SH-1225 Import convex hull data from .slmDave Parks
2011-02-24MergeXiaohong Bao
2011-02-23apply private pool to VBOXiaohong Bao
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵Loren Shih
need to apply these manually.
2011-02-23separate vertex buffer and index buffer when map/unmap VBO. can be treated ↵Xiaohong Bao
as part of STORM-1011. reviewed by davep.
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵Dave Parks
queries if GL is set to not use VBOs for stream draw.
2011-02-22more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵Xiaohong Bao
leaking.
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵Xiaohong Bao
leaking.
2010-12-10Reskin model importer according to latest spec, add extra LoD decimation ↵Dave Parks
parameters.
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-25mergeDave Parks
2010-08-12Vertex buffer cleanup, adding water shader to simple rigged attachments.Dave Parks
Reviewed by Nyx.
2010-06-28Porting VBO changes from davep/viewer-release.Dave Parks
Better usage of LLVertexBuffer::sEnableVBOs. Added RenderUseStreamVBO debug setting for controlling usage of VBOs for particles/avatars/etc.
2010-06-03Vectorized octree and much of llspatialpartition and lldrawable.Dave Parks
Octree driven raycast.
2010-05-24Fix for bad indexes on cube faces.Dave Parks
Extra validation on vertex buffers.
2010-05-21Aligned index buffers.Dave Parks
2010-05-21Vectorized memcpy.Dave Parks
16-byte aligned vertex buffers. (almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized