Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-03-29 | NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps. | Dave Parks | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks | |
Reviewed by Graham | |||
2013-02-26 | MAINT-2371 First set of profile guided optimizations. | Dave Parks | |
Reviewed by Graham | |||
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵ | Dave Parks | |
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | |||
2012-05-15 | MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers ↵ | Dave Parks | |
that are likely to be requested, but never reuse a previously used buffer. | |||
2012-04-26 | Automated merge with http://hg.secondlife.com/viewer-release | Nat Goodspeed | |
2012-03-13 | MAINT-708 Reduce amount of video memory consumed by vertex buffer objects. | Dave Parks | |
2012-02-06 | SH-2794, resolved merge conflict and corrected logic in ↵ | Leslie Linden | |
LLVertexBuffer::determineUsage() to work the way it used to. | |||
2012-02-06 | merge, conflicts in llvertexbuffer.{h,cpp} | Brad Payne (Vir Linden) | |
2012-01-26 | Fix for windows build | Dave Parks | |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working ↵ | Leslie Linden | |
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep. | |||
2012-01-19 | SH-2794 Fix for bad textures on some hardware when vbo mapping disabled ↵ | Dave Parks | |
(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again) | |||
2012-01-18 | SH-2794 Map buffer now performs as well as buffersubdata | Dave Parks | |
2011-12-21 | SH-2794 WIP -- work on getting glMapBuffer and friends to behave | Dave Parks | |
2011-10-13 | SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs | Dave Parks | |
2011-10-04 | SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject ↵ | Dave Parks | |
subclasses -- also vectorize particle VBO updates | |||
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating ↵ | Dave Parks | |
deprecation or performance warnings | |||
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵ | Dave Parks | |
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles. | |||
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵ | Dave Parks | |
some reason | |||
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵ | Dave Parks | |
modify viewer to run under said context without generating errors. | |||
2011-09-13 | merge | Dave Parks | |
2011-08-31 | Merge | Xiaohong Bao | |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-15 | Merge from viewer-development | Xiaohong Bao | |
2011-07-10 | SH-2038 Fix for some compiler errors from the apple tweaks -- also add a ↵ | Dave Parks | |
fence API (disabled for now). | |||
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-04-15 | SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash. | Dave Parks | |
2011-03-29 | SH-1225 Import convex hull data from .slm | Dave Parks | |
2011-02-24 | Merge | Xiaohong Bao | |
2011-02-23 | apply private pool to VBO | Xiaohong Bao | |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵ | Loren Shih | |
need to apply these manually. | |||
2011-02-23 | separate vertex buffer and index buffer when map/unmap VBO. can be treated ↵ | Xiaohong Bao | |
as part of STORM-1011. reviewed by davep. | |||
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵ | Dave Parks | |
queries if GL is set to not use VBOs for stream draw. | |||
2011-02-22 | more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2010-12-10 | Reskin model importer according to latest spec, add extra LoD decimation ↵ | Dave Parks | |
parameters. | |||
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-08-25 | merge | Dave Parks | |
2010-08-12 | Vertex buffer cleanup, adding water shader to simple rigged attachments. | Dave Parks | |
Reviewed by Nyx. | |||
2010-06-28 | Porting VBO changes from davep/viewer-release. | Dave Parks | |
Better usage of LLVertexBuffer::sEnableVBOs. Added RenderUseStreamVBO debug setting for controlling usage of VBOs for particles/avatars/etc. | |||
2010-06-03 | Vectorized octree and much of llspatialpartition and lldrawable. | Dave Parks | |
Octree driven raycast. | |||
2010-05-24 | Fix for bad indexes on cube faces. | Dave Parks | |
Extra validation on vertex buffers. | |||
2010-05-21 | Aligned index buffers. | Dave Parks | |
2010-05-21 | Vectorized memcpy. | Dave Parks | |
16-byte aligned vertex buffers. (almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized |