| Age | Commit message (Collapse) | Author | 
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|  | replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | 
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|  | calculator instead of binormal calculator, convert binormal centric code to tangent centric) | 
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|  | Reviewed by Graham | 
|  | Reviewed by Graham | 
|  | control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | 
|  | that are likely to be requested, but never reuse a previously used buffer. | 
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|  | LLVertexBuffer::determineUsage() to work the way it used to. | 
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|  | again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep. | 
|  | (always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again) | 
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|  | subclasses -- also vectorize particle VBO updates | 
|  | deprecation or performance warnings | 
|  | added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles. | 
|  | some reason | 
|  | modify viewer to run under said context without generating errors. | 
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|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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|  | fence API (disabled for now). | 
|  | vertex buffer objects.  Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | 
|  | (wow, super fast so far) | 
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|  | need to apply these manually. | 
|  | as part of STORM-1011.
reviewed by davep. | 
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|  | queries if GL is set to not use VBOs for stream draw. | 
|  | leaking. | 
|  | leaking. | 
|  | parameters. | 
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|  | Reviewed by Nyx. |