Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-10 | SL-19172 Texture streaming tune up. Incidental decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2023-01-10 | SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and ↵ | Dave Parks | |
remove many unneeded VBO binds. | |||
2023-01-10 | SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map ↵ | Dave Parks | |
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them. | |||
2023-01-09 | SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal ↵ | Dave Parks | |
"renderShadowSimple" utility function for pushing vertex buffers only. | |||
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
2022-11-28 | Merge remote-tracking branch 'origin/main' into DRTVWR-528 | Brad Kittenbrink | |
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵ | Dave Parks | |
abilities and remove some more fast timers. | |||
2022-11-14 | SL-18485 Cleanup -- remove unused GLTF specific vertex attributes from ↵ | Dave Parks | |
LLVertexBuffer (blows past 16-attribute limit) | |||
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵ | Cosmic Linden | |
approprate texture transforms | |||
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-10-06 | Switch away from std::string | Geenz Linden | |
API expects const char* anyways. | |||
2022-10-05 | Initial pass at adding KHR_debug support | Geenz | |
This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support. | |||
2022-09-01 | SL-17967 - _ARB constant removal | Howard Stearns | |
2022-05-26 | SL-17473 Viewer not clearing all Vertex Buffers in some cases | Andrey Kleshchev | |
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread. | |||
2022-05-26 | Merge branch 'master' v 6.6.1 into DRTVWR-528 | Dave Houlton | |
2021-11-23 | SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove ↵ | Dave Parks | |
volatile members from LLVertexBuffer) | |||
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-26 | SL-16193 Fix for mesh selection outline not rendering correctly (and broken ↵ | Dave Parks | |
physics shapes display). | |||
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden | |
2021-09-27 | SL-16088 Fix for stall from many calls to glGenBuffers. | Dave Parks | |
2021-05-06 | SL-15221 add VBO dirty bit to avoid many per-frame checks | Dave Houlton | |
2021-03-17 | DRTVWR-525, improve dev's quality-of-life | Dave Houlton | |
2021-02-04 | DRTVWR-525, improve dev's quality-of-life | Dave Houlton | |
2020-03-26 | DRTVWR-440, make enabling GLdebug flag slightly less infinite-loopy | Dave Houlton | |
2018-01-30 | Add const | ruslantproductengine | |
2017-11-01 | MAINT-7228 Vertex buffer allocation failure handling | andreykproductengine | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-10-21 | Merge | Xiaohong Bao | |
2013-10-10 | MAINT-2968 Fix for crash on AMD hardware running current drivers. | Dave Parks | |
2013-10-08 | merge from viewer-release | Richard Linden | |
2013-10-01 | changed over to manual naming of MemTrackable stats | Richard Linden | |
changed claimMem and disclaimMem behavior to not pass through argument added more mem tracking stats to floater_stats | |||
2013-09-18 | The unbearable lightness of being norspec | Graham Linden | |
2013-08-09 | second phase summer cleaning | Richard Linden | |
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | |||
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks | |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵ | Dave Parks | |
calculator instead of binormal calculator, convert binormal centric code to tangent centric) | |||
2013-05-09 | Merge downstream code and viewer-beta | simon | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-03-29 | NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps. | Dave Parks | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks | |
Reviewed by Graham | |||
2013-02-26 | MAINT-2371 First set of profile guided optimizations. | Dave Parks | |
Reviewed by Graham | |||
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵ | Dave Parks | |
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | |||
2012-05-15 | MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers ↵ | Dave Parks | |
that are likely to be requested, but never reuse a previously used buffer. | |||
2012-04-26 | Automated merge with http://hg.secondlife.com/viewer-release | Nat Goodspeed | |
2012-03-13 | MAINT-708 Reduce amount of video memory consumed by vertex buffer objects. | Dave Parks | |
2012-02-06 | SH-2794, resolved merge conflict and corrected logic in ↵ | Leslie Linden | |
LLVertexBuffer::determineUsage() to work the way it used to. | |||
2012-02-06 | merge, conflicts in llvertexbuffer.{h,cpp} | Brad Payne (Vir Linden) | |
2012-01-26 | Fix for windows build | Dave Parks | |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working ↵ | Leslie Linden | |
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep. |