Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
changed claimMem and disclaimMem behavior to not pass through argument
added more mem tracking stats to floater_stats
|
|
|
|
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
|
|
|
|
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
|
|
|
|
|
|
|
|
|
|
Reviewed by Graham
|
|
Reviewed by Graham
|
|
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
|
|
that are likely to be requested, but never reuse a previously used buffer.
|
|
|
|
|
|
LLVertexBuffer::determineUsage() to work the way it used to.
|
|
|
|
|
|
again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
|
|
(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
|
|
|
|
|
|
|
|
subclasses -- also vectorize particle VBO updates
|
|
deprecation or performance warnings
|
|
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
|
|
some reason
|
|
modify viewer to run under said context without generating errors.
|
|
|
|
|
|
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
|
|
|
|
|
|
fence API (disabled for now).
|
|
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
|
|
(wow, super fast so far)
|
|
|
|
|
|
|
|
|
|
need to apply these manually.
|