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breakage in shaders from Mac changes
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Reviewed by Kelly and Graham
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Reviewed by Graham
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Reviewed by Graham
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
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ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
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headless mesa
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repository.
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get disruptive crashes.
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VBO accounting.
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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that are likely to be requested, but never reuse a previously used buffer.
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for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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LLVertexBuffer::determineUsage() to work the way it used to.
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