Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-10-02 | viewer#2762 Restore LLFontVertexBuffer for HUD | Andrey Kleshchev | |
2024-09-18 | Remove quads rendering mode entirely (#2593) | Ansariel Hiller | |
2024-09-17 | #2590 Fix for horrible FPS on Intel Mac (#2591) | Dave Parks | |
* Work around for GHA mac runners not playing nice with Tracy * Delay VBO deletion for a few frames * Enable multithreaded GL driver and multithreaded media textures on Apple silicon | |||
2024-09-16 | Profile guided optimization pass (#2582) | Dave Parks | |
- Tune up LLJointRiggingInfoTab - Visualize joint bounding boxes when visualizing joints - Use LLJointRiggingInfo to caclulate desired resolution of a texture - Throttle calls to calcPixelArea - Fetch MeshSkinInfo immediately when header is received | |||
2024-09-12 | Merge pull request #2557 from secondlife/davep-fix-mac-vb | Brad Linden | |
OS X - Fix black screen and Tracy build | |||
2024-09-12 | Replace glh_linear usage with GLM (#2554) | Rye Mutt | |
2024-09-12 | Merge branch 'develop' into davep-fix-mac-vb | Dave Parks | |
2024-09-12 | Mac compatibility pass. | Dave Parks | |
2024-09-12 | Fix warning spam from missing call to unmapBuffer introduced in #2544 (#2556) | Rye Mutt | |
2024-09-10 | Profile guided optimizations | RunitaiLinden | |
2024-09-04 | viewer#2411 A bit more coverage for font buffer | Andrey Kleshchev | |
2024-09-04 | viewer#2411 LLFontGL::render optimizations #3 | Andrey Kleshchev | |
2024-08-08 | #1922 Make PBR scale and offset crosshair work like Texture crosshair do | Alexander Gavriliuk | |
2024-06-21 | #1769 gltf optimization pass (#1816) | Dave Parks | |
#1814 and #1517 Fix mirror update rate and occlusion culling | |||
2024-06-12 | Merge remote-tracking branch 'origin/project/gltf_development' into ↵ | Brad Linden | |
brad/maint-a-merge-to-gltf-dev # Conflicts: # indra/newview/gltf/primitive.cpp | |||
2024-06-11 | #1718 Add GLTF support for multiple texcoords (#1720) | Dave Parks | |
* Fix for GLTF MeshPrimitiveModes test | |||
2024-06-10 | Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵ | Brad Linden | |
project/gltf_development | |||
2024-06-10 | #1654 generate normals and tangents according to gltf specification (#1662) | Dave Parks | |
* Disable unloading of objects in background. * Add unlit GLTF shader variant | |||
2024-06-10 | Re-enable compiler warnings C4018, C4100, C4231 and C4506 | Ansariel | |
2024-06-05 | #1527 Improve performance on Apple silicon (#1632) | Dave Parks | |
2024-05-29 | #1530 Increase joint limit for GLTF Assets (#1582) | Dave Parks | |
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets | |||
2024-05-23 | Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵ | Brad Linden | |
brad/merge-maint-a-to-dev | |||
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2024-04-24 | 1285 GLTF Animation Prototype | RunitaiLinden | |
2024-04-09 | #1126 gltf scene import prototype (#1172) | RunitaiLinden | |
* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs | |||
2024-01-19 | SL-20606: Full GLTF material preview. Works for most materials. | Cosmic Linden | |
2023-09-05 | SL-19709 Fix for fullbright shiny not factoring out exposure (update) | Alexander Gavriliuk | |
2023-05-15 | SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵ | RunitaiLinden | |
fullbright alpha. Incidental decruft. | |||
2023-03-10 | DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft. | Dave Parks | |
2023-03-10 | SL-19172 Texture streaming tune up. Incidental decruft. | Dave Parks | |
2023-03-06 | Improved detail for llvertexbuffer attribute mask assertion failure in ↵ | Brad Linden | |
DRTVWR-559 | |||
2023-02-27 | Mac shader and assertion fixes for DRTVWR-559 | Brad Linden | |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2023-01-23 | SL-18869 Followup -- AMD optimization pass. | Dave Parks | |
2023-01-20 | SL-18869 Followup -- AMD compatibility pass. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2023-01-12 | MacOS build fix | Andrey Kleshchev | |
2023-01-11 | SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in ↵ | Dave Parks | |
renderShadowSimple | |||
2023-01-11 | SL-18869 Touch up -- fix some Debug GL assertions and restore shadows. | Dave Parks | |
2023-01-10 | SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵ | Dave Parks | |
usage of gl_FragDepth from shadow shaders. | |||
2023-01-10 | SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and ↵ | Dave Parks | |
remove many unneeded VBO binds. | |||
2023-01-10 | SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map ↵ | Dave Parks | |
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them. | |||
2023-01-09 | SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal ↵ | Dave Parks | |
"renderShadowSimple" utility function for pushing vertex buffers only. | |||
2022-12-06 | SL-18785 Fix for corrupt reflection probes on various preference changes. ↵ | Dave Parks | |
Add UI for Screen Space Reflections. | |||
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
2022-11-28 | Merge remote-tracking branch 'origin/main' into DRTVWR-528 | Brad Kittenbrink | |
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵ | Dave Parks | |
abilities and remove some more fast timers. | |||
2022-11-14 | SL-18485 Cleanup -- remove unused GLTF specific vertex attributes from ↵ | Dave Parks | |
LLVertexBuffer (blows past 16-attribute limit) | |||
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵ | Cosmic Linden | |
approprate texture transforms | |||
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp |