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path: root/indra/llrender/llvertexbuffer.cpp
AgeCommit message (Collapse)Author
2012-02-06SH-2794, resolved merge conflict and corrected logic in ↵Leslie Linden
LLVertexBuffer::determineUsage() to work the way it used to.
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵Dave Parks
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
2012-01-19SH-2794 Fix for bad textures on some hardware when vbo mapping disabled ↵Dave Parks
(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-11-30Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-11-28bumped up MSVC warning level to 3 to catch more stuff that gcc catchesRichard Linden
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-10-19Fix for VBO pools not getting cleared appropriately.Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-04SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject ↵Dave Parks
subclasses -- also vectorize particle VBO updates
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. ↵Dave Parks
Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
2011-09-29SH-2276 disable private memory pool managementDave Parks
2011-09-28SH-2450 Potential fix for crash on GeForce 4xx when allocating ↵Dave Parks
LLVertexBuffer data
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-25SH-2244 Fix for crash when enabling core profile on AMD GPUsDave Parks
2011-09-23SH-2244 Fix for mac build? (take two)Dave Parks
2011-09-23SH-2244 Fix for mac build?Dave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-22SH-2244 fix flickering shadows and occlusion culling.Dave Parks
2011-09-22SH-2244 Don't use VAO's outside of core profile (performance improvement)Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-13mergeDave Parks
2011-08-31MergeXiaohong Bao
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas ↵Dave Parks
where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-25merging latest viewer-development to mesh merge candidate.Nyx (Neal Orman)
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-15Merge from viewer-developmentXiaohong Bao
2011-07-11Build fix for Mac OS X.Leslie Linden
2011-07-11SH-2038 Disable usage of stream vbo on mac and make flexi's use stream vbo ↵Dave Parks
if stream vbo disabled (effectively disables usage of vertex buffers for flexible objects on mac)
2011-07-11SH-2038 Compatibility fix for mac build (GL_ARB_sync symbols not defined on OSX)Dave Parks
2011-07-10SH-2038 Fix for some compiler errors from the apple tweaks -- also add a ↵Dave Parks
fence API (disabled for now).
2011-07-09Added support for apple flush buffer rangeDon Kjer
2011-07-09SH-2038 Potential fix for a myriad of performance problems concering VBO usage.Dave Parks
2011-06-21debug code for SH-692: Viewer Crash when enabling Render Metadata > Physics ↵Xiaohong Bao
Shapes on Mesh Sandbox 25 on Windows XP
2011-06-10Followup on mapbuffer work -- only use map buffer where map_buffer_range is ↵Dave Parks
available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
2011-06-03Mac build fixes.Leslie Linden
Reviewed by davep.
2011-06-02Linux build fix.seth_productengine
Unused local varible removed.
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)