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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llshadermgr.h
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Author
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-06-11
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-05-26
Addressing some performance related feedback with SSR getting drastically slo...
Jonathan "Geenz" Goodman
2023-05-22
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-17
Add a binary cache for compiled shaders using glProgramBinary (#216)
Rye Mutt
2023-05-11
Finally get glossy SSR up.
Jonathan "Geenz" Goodman
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-02-27
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
Cosmic Linden
2023-02-24
SL-19265: Fix precision issue with texture transforms by moving transform mat...
Cosmic Linden
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-09-28
SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-06-28
Add emissiveRect to softenLightF.glsl
Dave Parks
2022-06-24
SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
Dave Parks
2022-06-23
Merged DRTVWR-559 into SL-17274_view_dir
Michael Pohoreski
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-21
SL-17274: Add view_dir uniform
Ptolemy
2022-06-10
SL-17523 Add reflection probe ambiance to windlight settings and integrate wi...
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-04-29
SL-17282 prototype mixing of reflection map into legacy materials
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-02-04
DRTVWR-525, improve dev's quality-of-life
Dave Houlton
2019-07-23
SL-11621
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-03-02
SL-10664
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-24
SL-10276
Graham Linden
2018-10-29
SL-9977
Graham Linden
2018-10-09
SL-1289
Graham Linden
2018-10-08
SL-9751
Graham Linden
2018-10-05
SL-1925
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-01
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...
Graham Linden
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
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