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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llshadermgr.cpp
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Author
2019-07-23
SL-11621
Graham Linden
2019-06-03
SL-10966
Graham Linden
2019-05-09
SL-11056
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-04-09
First stab at moving atmospheric var calcs to its own utility shader.
Geenz
2019-04-02
Merge 6.1.2 LoveMeRender new hotness
Graham Linden
2019-03-12
Tab restoration project.
Graham Linden
2019-03-07
Fix tabs.
Graham Linden
2019-03-07
SL-10618, SL-10698
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-01-30
Eliminate helper GLSL modules depending on further GLSL modules to give Intel...
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-24
SL-10276
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-11-15
Remove compilation and linkage of deferredUtil and indirect GLSL helper objec...
Graham Linden
2018-11-09
Add missing new shader files.
Graham Linden
2018-11-09
Yes, Maurice, baby steps.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-01
SL-10000 fix storing of ambient value when converting legacy settings
Graham Linden
2018-10-29
SL-9977
Graham Linden
2018-10-10
Fix names of WATER_BLUR_MULTIPILER.
Graham Linden
2018-10-09
SL-1289
Graham Linden
2018-10-08
SL-9751
Graham Linden
2018-10-05
SL-1925
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-08-16
MAINT-3699 new shaders supporting alpha blend/mask rigged content.
Graham Linden
2018-06-26
Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-08
Add specific shader for the moon to allow different rendering at day vs night.
Graham Linden
2018-06-05
Fix sunlight != sunlight_color_copy and remove hack disable of clouds.
Graham Linden
2018-06-01
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...
Graham Linden
2018-06-01
Fix mis-merge of LLSettingsBase and remove optimize pragmas.
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-05-18
Remove MSVC debug pragmas and comment out code to dump example grids.xml file...
Graham Linden graham@lindenlab.com
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-04-20
Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic to...
Graham Linden graham@lindenlab.com
2018-04-20
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
Remove optimize pragma.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2017-10-04
Rename uniform "sunlight_color_copy" to sunlight_color in shader.
Rider Linden
2017-09-26
Clouds still funky but better.
Rider Linden
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