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path: root/indra/llrender/llshadermgr.cpp
AgeCommit message (Expand)Author
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-09-02SL-17967 Fix for confounding program and shader objects when fetching logs an...Dave Parks
2022-09-02SL-17967 - slightly more meaningful ogl error reportingHoward Stearns
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-08-20SL-17584 Make setShaders crashes more informativeAndrey Kleshchev
2022-06-28Fix for 2-bit errors in writing to and reading from norm.wDave Parks
2022-06-28Add emissiveRect to softenLightF.glslDave Parks
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-23Merged DRTVWR-559 into SL-17274_gbuffer_flagsMichael Pohoreski
2022-06-23Merged DRTVWR-559 into SL-17274_view_dirMichael Pohoreski
2022-06-22SL-17274: Add GBuffer flag for PBRPtolemy
2022-06-22SL-17600 Proper irradiance probes.Dave Parks
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-06-21SL-17274: Add view_dir uniformPtolemy
2022-06-10SL-17523 Add reflection probe ambiance to windlight settings and integrate wi...Dave Parks
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...Dave Parks
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-04-01SL-14990 Turn on shader init logging after crashAndrey Kleshchev
2020-06-29DRTVWR-497 Cleanup: Document which enum order comes fromPtolemy
2020-04-07SL-10449: Put first shader error on new line for readabilityPtolemy
2020-04-07SL-10449: Add dumping of shader to log filePtolemy
2020-04-07SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ...Ptolemy
2020-04-07SL-10449 Fix off-by-one line numbers when dumping shader that failed to compi...Ptolemy
2019-11-22Cleanup inconsistent typesMichael Pohoreski (Ptolemy Linden)
2019-11-15QoL fix: remove extra blank lines for every source line when dumping shader s...Michael Pohoreski (Ptolemy Linden)
2019-07-23SL-11621Graham Linden
2019-06-03SL-10966Graham Linden
2019-05-09SL-11056Graham Linden
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-04-09First stab at moving atmospheric var calcs to its own utility shader.Geenz
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-03-12Tab restoration project.Graham Linden
2019-03-07Fix tabs.Graham Linden
2019-03-07SL-10618, SL-10698Graham Linden
2019-02-06SL-10478Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-01-30Eliminate helper GLSL modules depending on further GLSL modules to give Intel...Graham Linden
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
2019-01-30SL-10415, SL-10434Graham Linden
2019-01-24SL-10276Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-11-15Remove compilation and linkage of deferredUtil and indirect GLSL helper objec...Graham Linden