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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llshadermgr.cpp
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Author
2024-05-22
Fix line endlings
Ansariel
2024-05-22
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
Ansariel
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-02-20
Convert BOOL to bool in llrender
Ansariel
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-08-22
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
RunitaiLinden
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-06-11
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-05-26
Addressing some performance related feedback with SSR getting drastically slo...
Jonathan "Geenz" Goodman
2023-05-22
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-17
Add a binary cache for compiled shaders using glProgramBinary (#216)
Rye Mutt
2023-05-17
SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-05-15
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...
RunitaiLinden
2023-05-11
Finally get glossy SSR up.
Jonathan "Geenz" Goodman
2023-04-04
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
RunitaiLinden
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-03-07
DRTVWR-559 Nudge Intel HD 3000 shader compilation failure
Dave Parks
2023-02-27
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
Cosmic Linden
2023-02-24
SL-19265: Fix precision issue with texture transforms by moving transform mat...
Cosmic Linden
2023-02-23
SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...
Cosmic Linden
2023-02-14
SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-02-06
SL-19148 Decruft followthrough -- fix for crash when running from installer. ...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-01
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-31
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-24
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-11-14
SL-18485 Cleanup -- remove unused GLTF specific vertex attributes from LLVert...
Dave Parks
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2022-09-28
SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
2022-09-02
SL-17967 Fix for confounding program and shader objects when fetching logs an...
Dave Parks
2022-09-02
SL-17967 - slightly more meaningful ogl error reporting
Howard Stearns
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-08-20
SL-17584 Make setShaders crashes more informative
Andrey Kleshchev
2022-06-28
Fix for 2-bit errors in writing to and reading from norm.w
Dave Parks
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