Age | Commit message (Expand) | Author |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato... | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de... | Dave Parks |
2013-05-01 | Merge vwr-dev-mat | Graham Madarasz |
2013-04-30 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-26 | Provide LLGLSLShader backwards compat so as not to break the appearance utility | Graham Madarasz |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-11 | First pass on alpha blended materials | Geenz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |
2013-01-30 | Specular map support. This is the vast majority of the material parameters i... | Geenz |
2013-01-25 | Trying to set materials up for rendering! Yay! | Geenz |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-08-29 | Use an unordered map for custom #defines instead of a map. Lookups are faste... | Jonathan Goodman |
2012-08-29 | Just pass in an empty preprocessor definition map from now on. The shader co... | Jonathan Goodman |
2012-08-28 | Added support for adding custom preprocessor definitions (for shader permutat... | Jonathan Goodman |
2012-07-11 | MAINT-794 Fix for assert on loading some types of objects before their parents. | Dave Parks |
2012-06-28 | Merge | Dave Parks |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-02-28 | SH-2908 Fix for incompatibility issue with GLSL 1.30 | Dave Parks |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-02-21 | SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations. | Dave Parks |
2012-02-17 | SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple... | Dave Parks |
2012-02-13 | SH-2964 Fix for shader compilation error on some older NVIDIA cards. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-02-06 | SH-2729 Fix for horizontal line of glitching graphics when DoF enabled | Dave Parks |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |
2011-12-14 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks |
2011-12-13 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks |
2011-11-28 | SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s... | Leslie Linden |
2011-11-18 | SH-2700 Fix for random black textures due to texture index out of bounds. Al... | Dave Parks |
2011-11-15 | SH-2681 Fix for shader compiler error on GLSL 1.30 and later | Dave Parks |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a... | Dave Parks |
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-11-01 | SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric... | Dave Parks |
2011-10-21 | SH-2240 Make OSX never attempt to use GLSL 1.30 or later | Dave Parks |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal wi... | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-24 | merge | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not building on GL < 2.1 | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden |
2011-08-22 | Mac build fixes. | Leslie Linden |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |