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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llrender
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llshadermgr.cpp
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Author
2019-01-30
Eliminate helper GLSL modules depending on further GLSL modules to give Intel...
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-24
SL-10276
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-11-15
Remove compilation and linkage of deferredUtil and indirect GLSL helper objec...
Graham Linden
2018-11-09
Add missing new shader files.
Graham Linden
2018-11-09
Yes, Maurice, baby steps.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-01
SL-10000 fix storing of ambient value when converting legacy settings
Graham Linden
2018-10-29
SL-9977
Graham Linden
2018-10-10
Fix names of WATER_BLUR_MULTIPILER.
Graham Linden
2018-10-09
SL-1289
Graham Linden
2018-10-08
SL-9751
Graham Linden
2018-10-05
SL-1925
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-06-26
Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-08
Add specific shader for the moon to allow different rendering at day vs night.
Graham Linden
2018-06-05
Fix sunlight != sunlight_color_copy and remove hack disable of clouds.
Graham Linden
2018-06-01
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...
Graham Linden
2018-06-01
Fix mis-merge of LLSettingsBase and remove optimize pragmas.
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-05-18
Remove MSVC debug pragmas and comment out code to dump example grids.xml file...
Graham Linden graham@lindenlab.com
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-04-20
Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic to...
Graham Linden graham@lindenlab.com
2018-04-20
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
Remove optimize pragma.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2017-10-04
Rename uniform "sunlight_color_copy" to sunlight_color in shader.
Rider Linden
2017-09-26
Clouds still funky but better.
Rider Linden
2017-09-18
MAINT-7813 - 3D rendering broken on Windows in build 508618. 3D rendering sta...
ruslantproductengine
2017-09-14
replace a 'continue' with an 'else'
Oz Linden
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2016-07-18
Backed out changeset: 5fe5ad059c05
ruslantproductengine
2016-05-23
Automated merge with tip of viewer-release
callum_linden
2016-05-13
Add invert texture coordinates for media textures.
ruslantproductengine
2016-03-07
make shader loading messages LL_DEBUGS
Oz Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-11-10
merge changes for 3.7.20-release
Oz Linden
2014-10-14
STORM-2080: correct fitted mesh rendering on some ATI cards
Oz Linden
2014-06-19
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Dave Parks
2014-03-19
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
Dave Parks
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