| Age | Commit message (Collapse) | Author | 
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blending. (#63)
* SL-19203 WIP -- Integrate SSR with reflection probes.  Decruft LLRenderTarget.
* SL-19203 WIP -- Re-integrate SSR.  Incidental decruft.
* SL-19203 WIP -- SSR frame delta correction (still broken for Z)
* SL-19203 WIP -- SSR frame delta Z fix
* SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots.
* SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe).  Remove parallax correction for automatic probes to reduce artifacts.
* SL-19203 Tune probe blending.
* SL-19203 Cleanup.
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color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
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Reduce probe memory footprint.  Remove framebuffer copies and move to deprecate stencil buffer usage.
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and below water
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DRTVWR-559
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spot light shadows not working in probes.
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doing a full resolution render instead of a 512x512 render.
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overhead from reflection map renders.  Add parallax correction and support for multiple reflection maps.
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Fix direct light matching across alpha/blended-material/deferred.
Get diffuse lighting to match from Low to Ultra.
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and fix alpha for deferred impostor shader
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obey vertex alpha
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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