Age | Commit message (Collapse) | Author |
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and fix alpha for deferred impostor shader
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obey vertex alpha
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alignment issue in llAppearance.
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headless mesa
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enabled.
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enabled.
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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when some post-snapshot or minimize/restore operation gets out of phase.
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accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
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GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24)
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Reviewed by Leslie
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Reviewed by davep.
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needed -- make sample counts consistent between shaders and render targets.
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GL_ARB_texture_multisample instead.
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* Fixed ATI mac "lighting and shadows" related crash
* Fixed up numerous GL errors on macs related to multiple color formats,
the use of glEnable/glDisable on textures above the texture unit count
and old ATI-specific code that was not appropriate for Mac.
* Disabled SSAO for ATI macs due to it not working with shadows
* Ongoing work to properly get shadows and SSAO functioning on ATI macs is required.
Reviewed by davep
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