Age | Commit message (Collapse) | Author |
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spot light shadows not working in probes.
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doing a full resolution render instead of a 512x512 render.
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overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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Fix direct light matching across alpha/blended-material/deferred.
Get diffuse lighting to match from Low to Ultra.
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and fix alpha for deferred impostor shader
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obey vertex alpha
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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alignment issue in llAppearance.
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headless mesa
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