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path: root/indra/llrender/llrender2dutils.cpp
AgeCommit message (Collapse)Author
2023-09-05Preprocess non portable GL funcs & macrosErik Kundiman
so that implementations that don't include a certain GL implementation won't fail trying to compile the code.
2022-01-14SL-16606: Add profiler category UIPtolemy
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2020-09-17SL-13729 Performance of LLUI and LLRender2DAndrey Kleshchev
2019-11-12Fix instance existance checkandreykproductengine
2019-08-13SL-11718 Crash in LLRender2Dandreykproductengine
2019-08-11DRTVWR-493 tiny optimizationandreykproductengine
2019-08-10DRTVWR-493 LLRender2D init cleanupandreykproductengine
2019-07-25DRTVWR-493 LLRender2D to LLParamSingletonandreykproductengine
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround ↵callum_linden
(long long round) in VS2013
2013-11-05fixed focus issue on inventoryRichard Linden
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-06-05BUILDFIX: fixed llviewerassetstats test and render2dutils changesRichard Linden
that were dropped in merge
2013-06-05merge with viewer-releaseRichard Linden
2013-03-12SH-3944 WIP CHUI merge fixingNyx Linden
re-introduced don's refactor of low-level openGL calls pulling out of llui and putting them into llrender. Took the new code from their updated versions from the CHUI merge, but put them in a place accessible to appearance utility.