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path: root/indra/llrender/llrender.h
AgeCommit message (Expand)Author
2018-10-29SL-9977Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate coo...Graham Linden
2018-05-23MergeGraham Linden graham@lindenlab.com
2018-05-22MergeRider Linden
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ...andreykproductengine
2018-02-15Add debug setting and code to allow nVidia nSight graphics debugging to captu...Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-03-01MAINT-4839 FIXED Animation of Mesh Dress doesn't work.ruslantproductengine
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-05-09Merge downstream code and viewer-betasimon
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-25NORSPEC-54 Potential fix for crashing on all sorts of random operations.Dave Parks
2013-02-21Merge viewer-cat and resolve conflict with alternate selfGraham Madarasz (Graham Linden)
2012-07-03MAINT-685 Fix for disabling basic shaders making high detail terrain render i...Dave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-20SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...Dave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks
2011-09-15SH-2243 work in progress -- use a hash check to avoid redundantly setting lig...Dave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-13mergeDave Parks
2011-08-31MergeXiaohong Bao
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-07-15Merge from viewer-developmentXiaohong Bao
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-02-23apply private pool to VBOXiaohong Bao
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-07-23first pass ui rendering performance improvementsRichard Linden
2010-07-23first pass ui rendering performance improvementsRichard Linden
2010-02-13a better fix for the blend-factor init problem. I think.Tofu Linden
2010-03-07Add support for glBlendFuncSeparate().Tofu Linden
2010-03-07Add support for glBlendFuncSeparate().Tofu Linden
2010-02-06Fix for bad GL blend function caching.Dave Parks
2010-02-23Turning back on Davep's ui optimizations. Backed out changeset 6c161782dba3Palmer Truelson
2010-02-12Backed out davep's UI optimization. changeset 3134cb7bb181Palmer Truelson
2010-02-04No more matrix ops in UI code.Dave Parks
2009-11-06merge QAR-1829: texture pipeline branch in viewer-2.0.0.3Xiaohong Bao