Age | Commit message (Expand) | Author |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev |
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks |
2022-09-13 | SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma... | Dave Parks |
2022-05-26 | SL-17473 Viewer not clearing all Vertex Buffers in some cases | Andrey Kleshchev |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks |
2021-12-02 | mac build fix | Andrey Kleshchev |
2021-11-30 | SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush() | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend() | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton |
2021-10-21 | SL-16202 Fix for textures appearing black or flashing white due to optimizati... | Dave Parks |
2021-10-13 | SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB... | Runitai Linden |
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden |
2021-10-11 | SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs... | Dave Parks |
2020-09-17 | SL-13729 Performance of LLUI and LLRender2D | Andrey Kleshchev |
2019-03-30 | Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o... | Geenz |
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz |
2019-03-26 | Make whether the sun or moon is primary part of llrender light state so we ca... | Graham Linden |
2019-02-21 | SL-10501 | Graham Linden |
2019-02-06 | SL-10478 | Graham Linden |
2018-10-29 | SL-9977 | Graham Linden |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden |
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ... | Graham Linden |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate coo... | Graham Linden |
2018-05-23 | Merge | Graham Linden graham@lindenlab.com |
2018-05-22 | Merge | Rider Linden |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com |
2018-02-27 | MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ... | andreykproductengine |
2018-02-15 | Add debug setting and code to allow nVidia nSight graphics debugging to captu... | Graham Linden graham@lindenlab.com |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2015-03-01 | MAINT-4839 FIXED Animation of Mesh Dress doesn't work. | ruslantproductengine |
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks |
2013-05-09 | Merge downstream code and viewer-beta | simon |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-25 | NORSPEC-54 Potential fix for crashing on all sorts of random operations. | Dave Parks |
2013-02-21 | Merge viewer-cat and resolve conflict with alternate self | Graham Madarasz (Graham Linden) |
2012-07-03 | MAINT-685 Fix for disabling basic shaders making high detail terrain render i... | Dave Parks |
2011-11-29 | SH-1912 Add environment map back into shiny when lighting and shadows enabled. | Dave Parks |
2011-10-07 | SH-2031 Profile guided optimization of matrix ops | Dave Parks |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo... | Dave Parks |
2011-09-20 | SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta... | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- use a hash check to avoid redundantly setting lig... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |