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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llrender.h
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2024-09-19
Expose LLVector4a in LLRender
Andrey Kleshchev
2024-09-18
Remove quads rendering mode entirely (#2593)
Ansariel Hiller
2024-09-12
Replace glh_linear usage with GLM (#2554)
Rye Mutt
2024-09-04
viewer#2411 Cleanup
Andrey Kleshchev
2024-09-04
viewer#2411 LLFontGL::render optimizations #3
Andrey Kleshchev
2024-09-04
viewer#2411 LLFontGL::render optimizations
Andrey Kleshchev
2024-08-29
Remove dead texunit colorspace conversion code
Rye Mutt
2024-08-08
#1922 Make PBR scale and offset crosshair work like Texture crosshair do
Alexander Gavriliuk
2024-07-03
#1870 Tune up for better experience on integrated intel with low memory (#1872)
Dave Parks
2024-06-12
viewer#1698 Uniform being out of range shouldn't crash viewer
Andrey Kleshchev
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-03-05
Issue #54 LLRender::init crash
Andrey Kleshchev
2023-10-25
Fix DRTVWR-559 std::array usage in llrender and llprimitive after merge
Brad Linden
2023-04-26
DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...
RunitaiLinden
2023-04-14
Move mipmap generation into LLRenderTarget.
Jonathan "Geenz" Goodman
2023-03-10
SL-19172 Texture streaming tune up. Incidental decruft.
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-21
Merge branch 'master' (DRTVWR-548) into DRTVWR-559
Andrey Kleshchev
2022-09-16
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
2022-05-26
SL-17473 Viewer not clearing all Vertex Buffers in some cases
Andrey Kleshchev
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2021-12-02
mac build fix
Andrey Kleshchev
2021-11-30
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-10-21
SL-16202 Fix for textures appearing black or flashing white due to optimizati...
Dave Parks
2021-10-13
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...
Runitai Linden
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2021-10-11
SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...
Dave Parks
2020-09-17
SL-13729 Performance of LLUI and LLRender2D
Andrey Kleshchev
2019-03-30
Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...
Geenz
2019-03-30
Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.
Geenz
2019-03-26
Make whether the sun or moon is primary part of llrender light state so we ca...
Graham Linden
2019-02-21
SL-10501
Graham Linden
2019-02-06
SL-10478
Graham Linden
2018-10-29
SL-9977
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-01
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-05-23
Merge
Graham Linden graham@lindenlab.com
2018-05-22
Merge
Rider Linden
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2018-02-27
MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ...
andreykproductengine
2018-02-15
Add debug setting and code to allow nVidia nSight graphics debugging to captu...
Graham Linden graham@lindenlab.com
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