Age | Commit message (Collapse) | Author | |
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2019-03-30 | Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly ↵ | Geenz | |
opt-in. | |||
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz | |
2019-03-26 | Make whether the sun or moon is primary part of llrender light state so we ↵ | Graham Linden | |
can set uniforms for shaders along with other light params. Fix atten calcs to not use abs val. | |||
2019-02-21 | SL-10501 | Graham Linden | |
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints. | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵ | Graham Linden | |
sync w/ sim side which has not llunits types. | |||
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-23 | Merge | Graham Linden graham@lindenlab.com | |
2018-05-22 | Merge | Rider Linden | |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2018-02-27 | MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ↵ | andreykproductengine | |
the selected texture. | |||
2018-02-15 | Add debug setting and code to allow nVidia nSight graphics debugging to ↵ | Graham Linden graham@lindenlab.com | |
capture SL frames. These changes are only enabled if RenderNsightDebugSupport is true and eliminate use of some OpenGL legacy functionality which is incompatible with nSight capture (mostly glReadPixels and other fixed-function pipe rendering calls). | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-03-01 | MAINT-4839 FIXED Animation of Mesh Dress doesn't work. | ruslantproductengine | |
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled. | |||
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks | |
2013-05-09 | Merge downstream code and viewer-beta | simon | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-25 | NORSPEC-54 Potential fix for crashing on all sorts of random operations. | Dave Parks | |
2013-02-21 | Merge viewer-cat and resolve conflict with alternate self | Graham Madarasz (Graham Linden) | |
2012-07-03 | MAINT-685 Fix for disabling basic shaders making high detail terrain render ↵ | Dave Parks | |
incorrectly. | |||
2011-11-29 | SH-1912 Add environment map back into shiny when lighting and shadows enabled. | Dave Parks | |
2011-10-07 | SH-2031 Profile guided optimization of matrix ops | Dave Parks | |
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices | |||
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵ | Dave Parks | |
modify viewer to run under said context without generating errors. | |||
2011-09-20 | SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to ↵ | Dave Parks | |
start with a non-compatibility-profile OpenGL context. | |||
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric ↵ | Dave Parks | |
shaders disabled. | |||
2011-09-15 | SH-2243 work in progress -- use a hash check to avoid redundantly setting ↵ | Dave Parks | |
light state | |||
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ↵ | Dave Parks | |
are available. | |||
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks | |
2011-09-13 | merge | Dave Parks | |
2011-08-31 | Merge | Xiaohong Bao | |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-07-15 | Merge from viewer-development | Xiaohong Bao | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-02-23 | apply private pool to VBO | Xiaohong Bao | |
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵ | Dave Parks | |
data from gDEBugger. Reviewed by Nyx. | |||
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-07-23 | first pass ui rendering performance improvements | Richard Linden | |
2010-07-23 | first pass ui rendering performance improvements | Richard Linden | |
2010-02-13 | a better fix for the blend-factor init problem. I think. | Tofu Linden | |
2010-03-07 | Add support for glBlendFuncSeparate(). | Tofu Linden | |
I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes. | |||
2010-03-07 | Add support for glBlendFuncSeparate(). | Tofu Linden | |
I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes. |