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path: root/indra/llrender/llrender.cpp
AgeCommit message (Expand)Author
2011-09-25SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)Dave Parks
2011-09-24SH-2244 Fix for bump surfaces appearing black when L&S disabledDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-20SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...Dave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks
2011-09-15SH-2243 work in progress -- use a hash check to avoid redundantly setting lig...Dave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-13mergeDave Parks
2011-08-31MergeXiaohong Bao
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas w...Dave Parks
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-07-15Merge from viewer-developmentXiaohong Bao
2011-07-05SH-1951 Partial fix for basic shaders disabled changing terrain appearance.Dave Parks
2011-06-06SH-1738 Fix for broken UI text when deferred rendering enabled.Dave Parks
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
2011-02-23fix an exit crash.Xiaohong Bao
2011-02-23apply private pool to VBOXiaohong Bao
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2010-11-08MergeLoren Shih
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-10fix for VWR-22811: crash at LLImageGL::createGLTexture(int,unsigned char cons...Xiaohong Bao
2010-08-06fixed crash on entering build modeRichard Nelson
2010-08-27Backed out changeset 7a739cbdce56Tofu Linden
2010-08-26lame-but-effective workaround for self-editing UI bug, until the right fix is...Tofu Linden
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-26Fix for crash when rendering translation handles.Dave Parks
2010-07-23first pass ui rendering performance improvementsRichard Linden
2010-07-23first pass ui rendering performance improvementsRichard Linden
2010-03-12EXT-6276 Fix for UI going all wonky.Dave Parks
2010-03-12Bizarrely hacky fix for EXT-6276 (#if LL_DARWIN out copyFromPrimarySubstring)Dave Parks
2010-03-11EXT-6276 Put in some gl flush calls to texture state functions.Dave Parks
2010-03-11EXT-6276 Put in some gl flush calls to register combiner functions (why these...Dave Parks
2010-02-13a better fix for the blend-factor init problem. I think.Tofu Linden
2010-03-07Add support for glBlendFuncSeparate().Tofu Linden
2010-03-07Add support for glBlendFuncSeparate().Tofu Linden
2010-02-08Fix for blend func being screwed up at init.Dave Parks