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path: root/indra/llrender/llrender.cpp
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2024-05-16Merge tag '7.1.7-release'Erik Kundiman
source for viewer 7.1.7.8974243247
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2024-03-28Merge tag '7.1.4-release'Erik Kundiman
source for viewer 7.1.4.8149792635
2024-03-05Issue #54 LLRender::init crashAndrey Kleshchev
2023-09-23Merge remote-tracking branch 'secondlife/DRTVWR-559' into DRTVWR-559Erik Kundiman
2023-09-11Use more portable GL_TEXTURE_MAX_ANISOTROPY_EXTErik Kundiman
2023-09-11Preprocess non portable OpenGL 4.0 codeErik Kundiman
2023-09-11Preprocess non portable OpenGL 3.2 codeErik Kundiman
2023-09-10Merge branch 'main' into DRTVWR-559Erik Kundiman
2023-09-07Revert "Bring back GL funcs & macros that work on macOS"Erik Kundiman
This reverts commit e600f6504cd7edd9d2883ea7dc17c2574b1ff468.
2023-09-07Bring back GL funcs & macros that work on macOSErik Kundiman
2023-09-06Preprocess anisotropy related codeErik Kundiman
2023-09-06Always compile vertex array codeErik Kundiman
So that, especially modern, GL implementations that do have vertex array but don't have the legacy GL_ARB_vertex_array_object defined have such code compiled too.
2023-09-06Core profile glBlendFuncSeparateErik Kundiman
replacing its EXT suffixed counterpart.
2023-09-06Lose the _ARB suffix from many macrosErik Kundiman
so the macros can be used on platforms that don't have ARB specs.
2023-09-05Preprocess non portable GL funcs & macrosErik Kundiman
so that implementations that don't include a certain GL implementation won't fail trying to compile the code.
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-08-22Can link to libglvnd, no need to set LEGACY prefErik Kundiman
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-03-07SL-19355 Irradiance rebalance.Dave Parks
2023-01-31SL-18154 Followup -- fix mac buildDave Parks
2023-01-31SL-18154 Followup -- Use Henri's xxHash integration to speed up UI Vertex ↵Dave Parks
Buffer cache
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵Dave Parks
decruft.
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-11MacOS build fixAndrey Kleshchev
2023-01-11SL-18869 Touch up -- fix some Debug GL assertions and restore shadows.Dave Parks
2023-01-10SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and ↵Dave Parks
remove many unneeded VBO binds.
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵Dave Parks
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
First pass of Screen Space Reflections Approved-by: Dave Parks
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵Dave Parks
remove some unused glsl files.
2022-09-29SL-18190 Fix for haze color being completely wrong (now it's just half wrong).Dave Parks
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ↵Dave Parks
materials
2022-09-02SL-17967 Fix for confounding program and shader objects when fetching logs ↵Dave Parks
and fix for gl errors on AMD windows
2022-09-02SL-17967 Purge OpenGL extensions (use core API only)Dave Parks
2022-09-01SL-17967 - _ARB constant removalHoward Stearns
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-05-26SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-03-11SL-17005 WIP Simplify what feeds texture loading bias to only pay attention ↵Dave Parks
to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming).
2022-02-14SL-16418 Media texture update stall fix. Make media texture updates use ↵Dave Parks
LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled.
2022-01-19SL-16653 Fix for some textures having incorrect texel colors after the first ↵Runitai Linden
row (and add more paranoia checks on texture data).
2022-01-14SL-16606: Add profiler category PIPELINEPtolemy
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-12-02mac build fixAndrey Kleshchev
remove unused variable
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton