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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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path:
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indra
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llrender
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llrender.cpp
Age
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Author
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-07
SH-2031 fix for mac/linux build
Dave Parks
2011-10-07
SH-2031 Profile guided optimization of matrix ops
Dave Parks
2011-10-06
SH-2553 Fix for glitches when rendering HUD attachments.
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-25
SH-2244 Fix for crash when enabling core profile on AMD GPUs
Dave Parks
2011-09-25
SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)
Dave Parks
2011-09-24
SH-2244 Fix for bump surfaces appearing black when L&S disabled
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-20
SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...
Dave Parks
2011-09-17
SH-2243 work in progress -- put back ambient lighting when atmospheric shader...
Dave Parks
2011-09-15
SH-2243 work in progress -- use a hash check to avoid redundantly setting lig...
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-09-13
merge
Dave Parks
2011-08-31
Merge
Xiaohong Bao
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-07-15
Merge from viewer-development
Xiaohong Bao
2011-07-05
SH-1951 Partial fix for basic shaders disabled changing terrain appearance.
Dave Parks
2011-06-06
SH-1738 Fix for broken UI text when deferred rendering enabled.
Dave Parks
2011-06-01
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-19
merge
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-02-23
fix an exit crash.
Xiaohong Bao
2011-02-23
apply private pool to VBO
Xiaohong Bao
2011-02-17
SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...
Dave Parks
2010-11-08
Merge
Loren Shih
2010-10-13
correct licenses (fix problem with license change merge)
Oz Linden
2010-09-10
fix for VWR-22811: crash at LLImageGL::createGLTexture(int,unsigned char cons...
Xiaohong Bao
2010-08-06
fixed crash on entering build mode
Richard Nelson
2010-08-27
Backed out changeset 7a739cbdce56
Tofu Linden
2010-08-26
lame-but-effective workaround for self-editing UI bug, until the right fix is...
Tofu Linden
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-08-24
merge heads. whew.
Tofu Linden
2010-08-13
Change license from GPL to LGPL (version 2.1)
Oz Linden
2010-08-26
Fix for crash when rendering translation handles.
Dave Parks
2010-07-23
first pass ui rendering performance improvements
Richard Linden
2010-07-23
first pass ui rendering performance improvements
Richard Linden
2010-03-12
EXT-6276 Fix for UI going all wonky.
Dave Parks
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