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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llrender.cpp
Age
Commit message (
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Author
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-09-23
NORSPEC-285 fix merge error with attenuation on alpha masquerading as this no...
Graham Linden
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-10-08
Fix for random bad colors in UI on Intel HD 4000
Dave Parks
2013-08-09
second phase summer cleaning
Richard Linden
2013-07-01
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, sl...
Dave Parks
2013-06-28
NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ...
Dave Parks
2013-06-27
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-17
MAINT-318 prevent crashes from incomplete quads and lines and prevent drivers...
Graham Linden
2013-06-05
merge with viewer-release
Richard Linden
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-22
for SH-4133: create a debug tool to show textures in active fetching
Xiaohong Bao
2013-04-19
merge changes for DRTVWR-294
Oz Linden
2013-04-11
Merge in downstream code (chui fixes, materials)
simon
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-04
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Dave Parks
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2013-03-04
Performance improvements. Faster threadsaferefcount, faster instancetracker, ...
Graham Madarasz (Graham)
2013-02-26
MAINT-2371 First set of profile guided optimizations.
Dave Parks
2013-02-21
Merge viewer-cat and resolve conflict with alternate self
Graham Madarasz (Graham Linden)
2013-02-20
MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that automatical...
Dave Parks
2012-09-19
BUILDFIX: enabling the building of the viewer/appearance backend with headles...
Nyx Linden
2012-07-03
MAINT-685 Fix for disabling basic shaders making high detail terrain render i...
Dave Parks
2012-06-28
Merge
Dave Parks
2012-05-25
MAINT-616 Potential fix for corrupted mip maps.
Dave Parks
2012-02-29
SH-3018 WIP - removed audit texture, other unused diagnostic code
Brad Payne (Vir Linden)
2012-04-13
MAINT-861 Fix for crash on exit due to bad matrix mode
Dave Parks
2012-02-01
merge
Brad Payne (Vir Linden)
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2012-01-18
fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
Xiaohong Bao
2012-01-05
trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generate...
Xiaohong Bao
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-11-16
SH-2690 Add comments per Vir's review feedback
Dave Parks
2011-11-16
SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-07
SH-2031 fix for mac/linux build
Dave Parks
2011-10-07
SH-2031 Profile guided optimization of matrix ops
Dave Parks
2011-10-06
SH-2553 Fix for glitches when rendering HUD attachments.
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-25
SH-2244 Fix for crash when enabling core profile on AMD GPUs
Dave Parks
2011-09-25
SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)
Dave Parks
2011-09-24
SH-2244 Fix for bump surfaces appearing black when L&S disabled
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-20
SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...
Dave Parks
2011-09-17
SH-2243 work in progress -- put back ambient lighting when atmospheric shader...
Dave Parks
2011-09-15
SH-2243 work in progress -- use a hash check to avoid redundantly setting lig...
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
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