Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-26 | SL-17473 Viewer not clearing all Vertex Buffers in some cases | Andrey Kleshchev | |
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread. | |||
2022-02-14 | SL-16418 Media texture update stall fix. Make media texture updates use ↵ | Dave Parks | |
LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled. | |||
2022-01-19 | SL-16653 Fix for some textures having incorrect texel colors after the first ↵ | Runitai Linden | |
row (and add more paranoia checks on texture data). | |||
2022-01-14 | SL-16606: Add profiler category PIPELINE | Ptolemy | |
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵ | Dave Parks | |
textures | |||
2021-12-02 | mac build fix | Andrey Kleshchev | |
remove unused variable | |||
2021-11-30 | SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush() | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-21 | SL-16202 Fix for textures appearing black or flashing white due to ↵ | Dave Parks | |
optimization bugs. | |||
2021-10-14 | SL-16166 Apply optimizations from pushBatch to other render call sites. ↵ | Runitai Linden | |
Optimize out a map lookup in rigged face rendering. | |||
2021-10-13 | SL-16166 Apply LLRenderPass::pushBatch optimizations to ↵ | Runitai Linden | |
LLDrawPoolBump::pushBatch | |||
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden | |
2021-10-11 | SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and ↵ | Dave Parks | |
VAOs by default. | |||
2021-09-27 | SL-16093 Don't force the console window to be open on developer builds ↵ | Dave Parks | |
because it causes frame stalls while logging. | |||
2021-06-07 | Merge branch 'master' into DRTVWR-516-maint | Andrey Lihatskiy | |
2021-01-06 | SL-14035: Don't use sRGB textures when not specified | Ptolemy | |
2020-09-28 | Merge branch 'master' into DRTVWR-516-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llvocache.cpp | |||
2020-09-17 | SL-13729 Performance of LLUI and LLRender2D | Andrey Kleshchev | |
2020-08-05 | SL-13521, clang-format LLRender::syncLightState() (whitespace) | Dave Houlton | |
2020-08-05 | SL-13521, stamp out some remaining hard-coded 8s | Dave Houlton | |
2020-08-04 | SL-13521 add an avatar appearance light to deferred mode | Dave Houlton | |
2020-06-11 | SL-13281, add missing srgb->linear conversion for specular | Dave Houlton | |
2020-04-21 | Fix for 'release' configuration | Andrey Kleshchev | |
llassert is not used in 'release' configuration and build fails due to unused tex_index | |||
2020-04-20 | Fixed merge conflict and restored SL-1130 | Andrey Kleshchev | |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between ↵ | Runitai Linden | |
materialF and fullbrightShinyF | |||
2019-11-29 | SL-1130 Prevent crash on mMatrix | andreykproductengine | |
2019-05-21 | SL-11238 | Graham Linden | |
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden | |
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting. | |||
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden | |
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra. | |||
2019-03-30 | Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly ↵ | Geenz | |
opt-in. | |||
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz | |
2019-03-29 | Tweaked naming a bit, also white space. | Geenz | |
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender. | |||
2019-03-29 | Gamma correction pass 2: | Geenz | |
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame. | |||
2019-03-26 | Make whether the sun or moon is primary part of llrender light state so we ↵ | Graham Linden | |
can set uniforms for shaders along with other light params. Fix atten calcs to not use abs val. | |||
2019-03-15 | SL-10743, SL-10744 | Graham Linden | |
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set. Put drawpool alpha render loop lighting setup changes as they were (this will give back some performance and possibly require reopening 10566). | |||
2019-02-21 | SL-10501 | Graham Linden | |
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints. | |||
2019-02-08 | Replace funcs dropped in merge. | Graham Linden | |
2019-02-07 | SL-10486, SL-10501, SL-10487 | Graham Linden | |
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts. | |||
2019-02-04 | SL-10461 | Graham Linden | |
Pass projector ambiance as the .w element of the light_attenuation uniform so that alpha shader can emulate the behavior of proper spot projectors. | |||
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-09-06 | Fix tex format mismatch between what libatmosphere was generating and what ↵ | Graham Linden | |
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs. | |||
2018-06-29 | MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which ↵ | Graham Linden | |
expects it not to match the projection mat works again Fix misspellinging in missing settings asset notification string Fix moon quat conversion to get proper directional rotation Add early out so attempting to set parcel env settings doesn't crash | |||
2018-06-05 | EOL in llsetingssky.cpp and llrender.cpp. const on ptr_t & in llenvironment | Rider Linden | |
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵ | Graham Linden | |
sync w/ sim side which has not llunits types. | |||
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2018-02-15 | Add debug setting and code to allow nVidia nSight graphics debugging to ↵ | Graham Linden graham@lindenlab.com | |
capture SL frames. These changes are only enabled if RenderNsightDebugSupport is true and eliminate use of some OpenGL legacy functionality which is incompatible with nSight capture (mostly glReadPixels and other fixed-function pipe rendering calls). |