Age | Commit message (Collapse) | Author |
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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Ringtail avatar)
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not creating an alpha mask)
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deprecation or performance warnings
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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modify viewer to run under said context without generating errors.
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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GL_ARB_texture_multisample instead.
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* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
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