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path: root/indra/llrender/llimagegl.cpp
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2025-10-01#4773 Crash on sub_image_linesAndrey Kleshchev
Just caught it and discard_level is somehow 7, which seems like it resulted in src going out of bounds, which crashed glTexSubImage2D
2025-10-01#4758 Extra logging to track discard 6Andrey Kleshchev
Plus clamped some values and preventing decode from starting
2025-08-22Fix large performance drop when enabling AA on macOS/lower end GPU hardwareRye
2025-07-09#4296 Crash at renderMorphMasksAndrey Kleshchev
2025-02-14Switch from GL_RGB16F to GL_R11F_G11F_B10F for probes (#3562)Jonathan "Geenz" Goodman
* #3561 Switch from GL_RGB16F to GL_R11F_G11F_B10F for reflection probes to help reduce memory bandwidth and VRAM pressure.
2025-02-13Fix xcode16 build errorsAndrey Lihatskiy
2024-12-16#3295 Crash scaling texture down (#3296)Andrey Kleshchev
2024-12-12#2590 Radeon mac optimization pass (#3277)Dave Parks
- Skip updating of reflection probes that are not the default probe when probe coverage is set to "None" - enable RenderAppleUseMultGL and disable occlusion culling on Macs with AMD GPUs - Reduce the number of texture decode threads on Macs with intel cpus. - Move texture deletion to LLImageGL::updateClass and prevent textures from staying resident in vram longer than 3 frames - Disable SSAO by default on Macs with intel CPUs
2024-11-25Drop emissive on old Intel GPUs (#3110)Jonathan "Geenz" Goodman
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies
2024-11-122590 mac intel and radeon pro 5300m horrible fps 2 (#3030)Dave Parks
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs
2024-11-08#2637 Revert to the previous alpha analysis to maintain legacy content ↵Jonathan "Geenz" Goodman
parity. (#3061)
2024-10-20viewer#2741 Don't reallocate image conversion buffer all the timeAndrey Kleshchev
2024-10-05viewer#2741 Sligtly better logging for a crashAndrey Kleshchev
2024-09-10Profile guided optimizationsRunitaiLinden
2024-08-29Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-08-27#2428 Fix for crash when applying PBR material (#2430)Dave Parks
Also attempt to fix some occasional bad texture memory tracking.
2024-08-24Fix mac crash on startup due to missing types from enumRye Cogtail
2024-08-22Do deprecated texture swizzle on GPU using GL texture swizzling functions ↵Rye Mutt
(#2389) * Use GL texture swizzling instead of scratch buffer for deprecated formats when GL 3.3 is available Fix crash when GL texture compression is enabled * Fix UI font atlas being eligible for texture compression
2024-08-21Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). ↵Dave Parks
(#2387)
2024-08-21Improve accuracy of texture memory tracking (#2371)Rye Mutt
* Fix alloc_tex_image to account for more missing texture memory Change alloc_tex_image calls to pass internal format to properly account for used image type * Fix scaleDown passing primary format in place of internal format to glTexImage2D * Make texture debug view and texture bias calculation consistent and remove double accounting for render target textures
2024-07-08Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h ↵Ansariel
and llunittype.h for now
2024-07-03#1870 Tune up for better experience on integrated intel with low memory (#1872)Dave Parks
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again
2024-06-271836 dont store texture in system memory unless absolutely necessary (#1843)Dave Parks
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps
2024-06-10Re-enable compiler warnings C4018, C4100, C4231 and C4506Ansariel
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
2024-05-07secondlife/viewer#1333 BOOL to bool conversion leftovers: ternariesAlexander Gavriliuk
2024-05-07viewer#799 Account for reflection probes' memoryAndrey Kleshchev
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2024-03-27Merge branch 'main' into DRTVWR-600-maint-AAndrey Lihatskiy
# Conflicts: # indra/newview/llappviewer.cpp # indra/newview/llfloaterchangeitemthumbnail.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llselectmgr.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llviewerdisplay.cpp # indra/newview/llvovolume.cpp
2024-03-05SL-17896 Don't crash silently if files are missing or out of memoryAndrey Kleshchev
Under debug LL_ERRS will show a message as well, but release won't show anything and will quit silently so show a notification when applicable.
2024-02-20Convert BOOL to bool in llrenderAnsariel
2024-02-18misc: BOOL to boolLars Næsbye Christensen
2024-01-11Rename OS X to macOS, mostly in commentsLars Næsbye Christensen
We only support 10.13+ now, and it's been called macOS since 10.12. References in code to older versions are unchanged.
2023-12-21SL-20743 Use LLMutex in LLImageBase for internal data thread-safetyAlexander Gavriliuk
2023-09-28Fix integer overflow when framebuffers are extremely high resolution ↵Rye Mutt
resulting in INT_MAX texture bias (#393)
2023-07-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-04-05SL-19331: Move media updates off-thread on select hardware (#153)cosmic-linden
* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config. Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls. * SL-19331: Bump featuretable * SL-19331: Cleanup, annotate comment
2023-03-21SL-19434: Fix texture issues with minimap, but keep performance from SL-19331Cosmic Linden
2023-03-21Revert "SL-19434 Temporary fix for minimap breakage."Cosmic Linden
This reverts commit 084ef5173fb79644ce2fd3e640c241a05529db70.
2023-03-21SL-19266 Potential Use-After-Free in LLImageGL::setImageAlexander Gavriliuk
2023-03-21SL-19434 Temporary fix for minimap breakage.Dave Parks
2023-03-13SL-19331: Improve performance of setSubImage (ex: media updates)Cosmic Linden
2023-03-10SL-19389: Fix textures not being optimally queued after the fix in SL-19338Cosmic Linden
In the future, some uses of glTexSubImage2D should be better vetted, ex: media prims
2023-03-08SL-19338: Don't use glTexSubImage2D on compressed texturesCosmic Linden
2023-03-08Revert "SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if ↵Cosmic Linden
the bug still repros" This reverts commit 6c486e485372a6f79e632839a7217c5208a09d0c.
2023-03-08SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if the bug ↵Cosmic Linden
still repros
2023-02-25Hammering on more mac optimizations.Jonathan "Geenz" Goodman
SL-18563
2023-01-19Fix for SL-19010 mac crash in LLManipTranslartge::restoreGL().Brad Linden
Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed
2023-01-19SL-18869 Followup -- leverage "small commands" and time slicing to get rid ↵Dave Parks
of frame stalls on main thread without the need for multithreaded GL