Age | Commit message (Collapse) | Author |
|
Finished making LLUnit implicitly convertible to/from scalar integer values
cleaned up test code
|
|
put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
|
|
|
|
|
|
|
|
|
|
Ringtail avatar)
|
|
not creating an alpha mask)
|
|
|
|
|
|
deprecation or performance warnings
|
|
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
|
|
modify viewer to run under said context without generating errors.
|
|
|
|
|
|
|
|
|
|
stalls in renderer by never using the fixed function pipeline if shaders are available.
|
|
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
|
|
|
|
GL_ARB_texture_multisample instead.
|
|
|
|
* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
|