Age | Commit message (Collapse) | Author |
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deprecation or performance warnings
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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modify viewer to run under said context without generating errors.
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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GL_ARB_texture_multisample instead.
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* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
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added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
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added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
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glCopyTexSubImage2D
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llimagegl.cpp]
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are enabled
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are enabled
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are enabled
(transplanted from 0aaf4b4676f27560cc436d0ff74b7d812a1e6662)
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Add yet more paranoia-and-return-or-assert, this time for +-INF in input vector.
To be reviewed by Bao.
(transplanted from 2012f21d23c66179345fb26148cfbe19835b325e)
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