Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-01 | Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵ | Erik Kundiman | |
DRTVWR-559 | |||
2023-09-28 | Fix integer overflow when framebuffers are extremely high resolution ↵ | Rye Mutt | |
resulting in INT_MAX texture bias (#393) | |||
2023-09-11 | Preprocess texture compression code | Erik Kundiman | |
2023-09-11 | Preprocess non portable OpenGL 1.2 code | Erik Kundiman | |
2023-09-10 | Merge branch 'main' into DRTVWR-559 | Erik Kundiman | |
2023-09-06 | Suffixless GL_LUMINANCE(_ALPHA) | Erik Kundiman | |
for those that don't implement the 8 suffixed ones. | |||
2023-09-06 | Check for GL_BGRA_EXT before compiling its code | Erik Kundiman | |
2023-09-06 | Check texture compression implementations | Erik Kundiman | |
before compiling its code. | |||
2023-09-05 | Preprocess non portable GL funcs & macros | Erik Kundiman | |
so that implementations that don't include a certain GL implementation won't fail trying to compile the code. | |||
2023-08-22 | Can link to libglvnd, no need to set LEGACY pref | Erik Kundiman | |
2023-07-17 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-04-05 | SL-19331: Move media updates off-thread on select hardware (#153) | cosmic-linden | |
* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config. Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls. * SL-19331: Bump featuretable * SL-19331: Cleanup, annotate comment | |||
2023-03-21 | SL-19434: Fix texture issues with minimap, but keep performance from SL-19331 | Cosmic Linden | |
2023-03-21 | Revert "SL-19434 Temporary fix for minimap breakage." | Cosmic Linden | |
This reverts commit 084ef5173fb79644ce2fd3e640c241a05529db70. | |||
2023-03-21 | SL-19266 Potential Use-After-Free in LLImageGL::setImage | Alexander Gavriliuk | |
2023-03-21 | SL-19434 Temporary fix for minimap breakage. | Dave Parks | |
2023-03-13 | SL-19331: Improve performance of setSubImage (ex: media updates) | Cosmic Linden | |
2023-03-10 | SL-19389: Fix textures not being optimally queued after the fix in SL-19338 | Cosmic Linden | |
In the future, some uses of glTexSubImage2D should be better vetted, ex: media prims | |||
2023-03-08 | SL-19338: Don't use glTexSubImage2D on compressed textures | Cosmic Linden | |
2023-03-08 | Revert "SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if ↵ | Cosmic Linden | |
the bug still repros" This reverts commit 6c486e485372a6f79e632839a7217c5208a09d0c. | |||
2023-03-08 | SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if the bug ↵ | Cosmic Linden | |
still repros | |||
2023-02-25 | Hammering on more mac optimizations. | Jonathan "Geenz" Goodman | |
SL-18563 | |||
2023-01-19 | Fix for SL-19010 mac crash in LLManipTranslartge::restoreGL(). | Brad Linden | |
Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed | |||
2023-01-19 | SL-18869 Followup -- leverage "small commands" and time slicing to get rid ↵ | Dave Parks | |
of frame stalls on main thread without the need for multithreaded GL | |||
2022-12-09 | SL-18809: Add WorkSchedule; remove timestamps from WorkQueue. | Nat Goodspeed | |
For work queues that don't need timestamped tasks, eliminate the overhead of a priority queue ordered by timestamp. Timestamped task support moves to WorkSchedule. WorkQueue is a simpler queue that just waits for work. Both WorkQueue and WorkSchedule can be accessed via new WorkQueueBase API. Of course the WorkQueueBase API doesn't deal with timestamps, but a WorkSchedule can be accessed directly to post timestamped tasks and then handled normally (e.g. by ThreadPool) to run them. Most ThreadPool functionality migrates to new ThreadPoolBase class, with template subclass ThreadPoolUsing<WorkQueue> or ThreadPoolUsing<WorkSchedule> depending on need. ThreadPool is now an alias for ThreadPoolUsing<WorkQueue>. Importantly, ThreadPoolUsing::getQueue() delivers a reference to the specific queue subclass type, so you can post timestamped tasks on a queue retrieved from ThreadPoolUsing<WorkSchedule>::getQueue(). Since ThreadPool is no longer a simple class but an alias for a particular template specialization, introduce threadpool_fwd.h to forward-declare it. Recast workqueue_test.cpp to exercise WorkSchedule, since some of the tests are time-based. A future todo would be to exercise each applicable test with both WorkQueue and WorkSchedule. | |||
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-09-16 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks | |
2022-09-16 | Merge branch master (DRTVWR-571) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/newview/llpanelface.cpp # indra/newview/llpanelface.h | |||
2022-09-15 | Merge branch 'master' into DRTVWR-548-maint-N | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llmodelpreview.h | |||
2022-09-01 | SL-17967 - Git rid of ARB that is in core | Howard Stearns | |
2022-08-30 | Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559 | Dave Parks | |
2022-08-26 | SL-17997 Follow up from beta breakers results. | Dave Parks | |
2022-07-06 | SL-17732 std_bad_alloc at setManualImage | Andrey Kleshchev | |
2022-06-09 | SL-17483: Merge branch 'track-threadpools' into sl-17483. | Nat Goodspeed | |
This picks up ThreadPoolSizes override logic embedded in ThreadPool's constructor, plus the new static ThreadPool::getConfiguredWidth() and getWidth() methods. | |||
2022-06-09 | SL-17483: Simplify ThreadPool instantiations. | Nat Goodspeed | |
Now that LL::ThreadPool's constructor has subsumed the work of discovering a runtime override width, LLAppViewer::initGeneralThread() can simply pass the compile-time default width instead of redundantly checking ThreadPoolSizes. Also the default ThreadPool capacity has been bumped up to what "General" and "LLImageGL" were requesting, so they need not pass that explicitly or explain in comments why they're doing it. But until we start throwing work at the "General" ThreadPool, configure it down to 1 thread in settings.xml. | |||
2022-06-01 | SL-17485 Add texture memory accounting for OS X | Dave Parks | |
2022-05-26 | SL-17473 Viewer not clearing all Vertex Buffers in some cases | Andrey Kleshchev | |
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread. | |||
2022-05-20 | SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots ↵ | Dave Parks | |
doing a full resolution render instead of a 512x512 render. | |||
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-04-15 | SL-17219 WIP - Texture pipeline overhaul | Dave Parks | |
2022-03-29 | SL-17005 WIP - Use D3D/DXGI to query for available VRAM on Windows | Dave Parks | |
2022-03-11 | SL-17005 WIP Simplify what feeds texture loading bias to only pay attention ↵ | Dave Parks | |
to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming). | |||
2022-03-04 | SL-16928 Fix for broken bumpmaps on Intel GPUs | Dave Parks | |
2022-02-23 | Fix for mac build | Dave Parks | |
2022-02-23 | Fix for some GPUs thinking they have 0 available vram. | Dave Parks | |
2022-02-23 | Fix for media textures failing to update (and eating lots of memory) on ↵ | Dave Parks | |
Mac/Intel | |||
2022-02-23 | SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some ↵ | Dave Parks | |
assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference). | |||
2022-02-22 | SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking ↵ | Dave Parks | |
down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality | |||
2022-02-22 | SL-16815 Fix for broken media texture updates when multithreaded GL is disabled. | Dave Parks | |