Age | Commit message (Collapse) | Author |
|
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
|
|
again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
|
|
|
|
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
|
|
with exploding amounts of non-built-in GL state
|
|
index debug setting rebuild shaders to use no flow control when set to 1 or lower
|
|
light state
|
|
using shaders.
|
|
glAlphaFunc when shaders are available).
Reviewed by Leslie
|
|
|
|
stalls in renderer by never using the fixed function pipeline if shaders are available.
|
|
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
|
|
texture rendering based on available hardware.
|
|
|
|
|
|
|
|
(maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
|
|
svn+ssh://svn/svn/user/phoenix/license_2009_merge into trunk. QAR-1165
|
|
svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release
|
|
Result of "svn merge -r 90669:90786 $tulla/file-move-merge ."
Be careful of future merges involving changes to any of these moved files as SVN usually does the wrong thing:
newview/llglslshader.* -> llrender/llglslshader.*, llrender/llshadermgr.*, newview/llviewershadermgr.* (gets split into 3 separate files)
newview/llpostprocess.* -> llrender/llpostprocess.*
newview/llrendersphere.* -> llrender/llrendersphere.*
newview/llcubemap.* -> llrender/llcubemap.*
llwindow/llgl.* -> llrender/llgl.*
llwindow/llglstates.h -> llrender/llglstates.h
llwindow/llgltypes.h -> llrender/llgltypes.h
llwindow/llglheaders.h -> llrender/llglheaders.h
|