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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llglslshader.h
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2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-05-17
Add a binary cache for compiled shaders using glProgramBinary (#216)
Rye Mutt
2023-05-02
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time...
RunitaiLinden
2023-04-14
Move mipmap generation into LLRenderTarget.
Jonathan "Geenz" Goodman
2023-03-31
Move glow extract to be after tonemapping.
Jonathan "Geenz" Goodman
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-06
SL-19148 Decruft followthrough -- fix for crash when running from installer. ...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-31
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...
Dave Parks
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-10
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...
Dave Parks
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-11-17
SL-18154 Profile guided optimizations -- remove some unneeded operations and ...
Dave Parks
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-10-06
Switch away from std::string
Geenz Linden
2022-10-05
Initial pass at adding KHR_debug support
Geenz
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-06-27
SL-17274: Document which shader encodesNormal includes
Ptolemy
2022-05-26
Merge branch 'master' v 6.6.1 into DRTVWR-528
Dave Houlton
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-04
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...
Dave Parks
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-04-29
SL-14113: Merge duplicate shader constant for clarity.
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-03-30
Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.
Geenz
2019-03-13
Mods to make merge with viewer-release have less whitespace-only change and f...
Graham Linden
2019-03-12
Tab restoration project.
Graham Linden
2019-03-07
Fix tabs.
Graham Linden
2019-03-07
SL-10618, SL-10698
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-06-01
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...
Graham Linden
2018-06-01
Merge to 5.1.6
Graham Linden
2018-05-31
Merge
Rider Linden
2018-05-18
Remove MSVC debug pragmas and comment out code to dump example grids.xml file...
Graham Linden graham@lindenlab.com
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2018-01-30
Keep attributes name (useful for debug)
ruslantproductengine
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