Age | Commit message (Expand) | Author |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz |
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and f... | Graham Linden |
2019-03-12 | Tab restoration project. | Graham Linden |
2019-03-07 | Fix tabs. | Graham Linden |
2019-03-07 | SL-10618, SL-10698 | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ... | Graham Linden |
2018-06-01 | Merge to 5.1.6 | Graham Linden |
2018-05-31 | Merge | Rider Linden |
2018-05-18 | Remove MSVC debug pragmas and comment out code to dump example grids.xml file... | Graham Linden graham@lindenlab.com |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com |
2018-01-30 | Keep attributes name (useful for debug) | ruslantproductengine |
2017-09-22 | Merge | Rider Linden |
2017-09-20 | Cleanup inside GLSLShader for uniform mapping. | Rider Linden |
2016-11-11 | MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix... | Brad Payne (Vir Linden) |
2016-03-16 | merge changes for DRTVWR-417 | Oz Linden |
2015-12-01 | MAINT-1109 Toggling graphics options causes viewer memory to increase, eventu... | ruslantproductengine |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2014-03-19 | MAINT-3131 Use benchmark to determine GPU class instead of GPU table. | Dave Parks |
2013-07-01 | Automated merge with https://bitbucket.org/lindenlab/viewer-cat | Dave Parks |
2013-06-28 | Merge with viewer-bear which was just merged with viewer-release | callum_linden |
2013-06-27 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks |
2013-06-18 | Occlusion culling overhaul. | Dave Parks |
2013-05-22 | Revert changes for MAINT-2616 due to licensing issues, need a full patch | simon |
2013-05-20 | MAINT-2616 : Updated my Intel driver and now have orange in buttons and | simon |
2013-05-09 | Merge downstream code and viewer-beta | simon |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden |
2013-04-15 | NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available | Dave Parks |
2013-04-11 | Merge in downstream code (chui fixes, materials) | simon |
2013-04-02 | NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials. | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-01 | Make WL updates use pre-hashed strings for uniform sets | Graham Madarasz (Graham) |
2013-02-28 | Improve perf of GLSL uniform lookups by name | Graham Madarasz (Graham) |
2012-09-03 | Extracted texture baking system into llappearance library. | Don Kjer |
2012-08-29 | Use an unordered map for custom #defines instead of a map. Lookups are faste... | Jonathan Goodman |
2012-08-29 | Added the ability to remove a preprocessor define. | Jonathan Goodman |
2012-08-28 | Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep. | Jonathan Goodman |
2012-08-28 | Added support for adding custom preprocessor definitions (for shader permutat... | Jonathan Goodman |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to control... | Dave Parks |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |
2011-12-14 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks |