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path: root/indra/llrender/llglslshader.cpp
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2023-09-11Assume GL_ANY_SAMPLES_PASSED is supportedErik Kundiman
2023-09-11Use the more portable GL_TIME_ELAPSED_EXTErik Kundiman
and only when it's available.
2023-09-11Use non 64 versions when no ARB timer queryErik Kundiman
2023-09-11Preprocess non portable OpenGL 3.0 codeErik Kundiman
2023-09-10Fixes to get it build again on FreeBSDErik Kundiman
and hopefully GNU/Linux too.
2023-09-10Merge branch 'main' into DRTVWR-559Erik Kundiman
2023-09-07Revert "Bring back GL funcs & macros that work on macOS"Erik Kundiman
This reverts commit e600f6504cd7edd9d2883ea7dc17c2574b1ff468.
2023-09-07Bring back GL funcs & macros that work on macOSErik Kundiman
2023-09-06GL TIME_ELAPSED_EXT as alternative to TIME_ELAPSEDErik Kundiman
2023-09-06Some GL_VERSION_2_0 sampler implementor only codeErik Kundiman
preprocessed so it doesn't get compiled on non implementors.
2023-09-06Core profile query related functionsErik Kundiman
replacing their legacy ARB counterparts.
2023-09-06Core profile vertex attribute related functionsErik Kundiman
replacing legacy ARB versions.
2023-09-06Core profile uniform related functionsErik Kundiman
replacing legacy ARB versions.
2023-09-06Core profile program object related functionsErik Kundiman
Whether to create/delete, or take the program object as an argument. Include ones for attaching & detaching shaders too, ones that deal with attributes & uniforms and so on, etc.. Replacing legacy ARB versions.
2023-09-06Core profile glCreateShader & return type GLuintErik Kundiman
to replace the less portable ARB versions.
2023-09-05Preprocess non portable GL funcs & macrosErik Kundiman
so that implementations that don't include a certain GL implementation won't fail trying to compile the code.
2023-05-17Add a binary cache for compiled shaders using glProgramBinary (#216)Rye Mutt
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵RunitaiLinden
fullbright alpha. Incidental decruft.
2023-05-02DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU ↵RunitaiLinden
timer without a frame stall.
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
DRTVWR-583
2023-04-12Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactorJonathan "Geenz" Goodman
2023-04-12Fixed DoFJonathan "Geenz" Goodman
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵RunitaiLinden
brightness to allow ACES Hill all the time.
2023-04-10Get DoF workingJonathan "Geenz" Goodman
Need to fix up bloom. DRTVWR-559 SL-19524 SL-19513
2023-03-31Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵Jonathan "Geenz" Goodman
DRTVWR-559
2023-03-31Move glow extract to be after tonemapping.Jonathan "Geenz" Goodman
SL-19513
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-06SL-19148 Decruft followthrough -- fix for crash when running from installer. ↵Dave Parks
Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵Dave Parks
forward rendering code.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵Dave Parks
irradiance maps from being brighter than the environment.
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵Dave Parks
decruft.
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-11SL-18869 Touch up -- fix some Debug GL assertions and restore shadows.Dave Parks
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵Dave Parks
usage of gl_FragDepth from shadow shaders.
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-18SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ↵Dave Parks
"bindDeferredShader" and shadow map setup.
2022-11-17SL-18154 Profile guided optimizations -- remove some unneeded operations and ↵Dave Parks
make LLDrawPoolMaterials less branchy.
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵Dave Parks
abilities and remove some more fast timers.
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
First pass of Screen Space Reflections Approved-by: Dave Parks
2022-10-06Switch away from std::stringGeenz Linden
API expects const char* anyways.
2022-10-05Initial pass at adding KHR_debug supportGeenz
This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
2022-09-19SL-18128, SL-18128 - No glerror on Mac!Howard (Aech Linden) Stearns
2022-09-14SL-17701 Fix for crash on AMD WHQL drivers.Dave Parks
2022-09-02SL-17967 Fix for confounding program and shader objects when fetching logs ↵Dave Parks
and fix for gl errors on AMD windows
2022-09-02SL-17967 Purge OpenGL extensions (use core API only)Dave Parks
2022-09-01SL-17967 - block layout binding acceptable to appleHoward Stearns
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-06-23fixing DRTVWR-559 glext usage on mac by upgrading to use khronos distributed ↵Brad Kittenbrink
glext.h